Assassin’s Creed: Freedom Cry follows Edward Kenway’s right-hand man Adéwalé, trying to free as many slaves as possible. Here is our Assassin’s Creed: Freedom Cry Review.
The game was developed by Ubisoft Montreal and published by Ubisoft, it was released on December 17, 2013, for Xbox One, PlayStation 4, Xbox 360, PC, and PlayStation 3.
The story of Assassin’s Creed: Freedom Cry is pretty powerful and gives a great example of what people of color had to go through on a daily basis back during its time period, it gives a good insight to both learn and put yourself in the shoes of the time. The story parts with the templars is forgotten pretty quickly for me as it’s honestly not that interesting and not where the story should have focused on when it did. In the beginning, you find some templar package but you dont really do much with it.
The gameplay is very similar to that of Assassin’s Creed IV: Black Flag, but at the same time, it adds new elements while also removing a lot limiting the game a lot as well. Unlike Black Flag, you are stuck to the area that you have and it’s honestly not that big and you have to get used to seeing the same few parts over and over again for the majority of this short DLC/Standalone game. I like the slave-freeing stuff that they put in, it gives you an extra set of things to do that actually feels rewarding due to the freed slaves counter that rewards you with upgrades.
But just like Black Flag, there are just way too many eavesdropping and tailing missions to the point where it is the majority of the DLC making the game feel like a massive drag to go through and making it a dreadful experience at times that gives the game a very lazy feeling. I would have rather stolen a paper somewhere with the info on it than follow some guy around for 10 minutes to bypass that whole tailing stuff because it sure is one of the most boring and annoying mission types in each Assassin’s Creed game.
At times the game forces you to free a bunch of slaves to continue its story, while I dont mind doing those things when i run next to them, actively seeking them out just to hit a number to continue felt annoying at times and not really needed in any way other then to extent the gametime by a bit of time.
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