Assassin’s Creed IV: Black Flag follows Edward Kenway, a Caribbean pirate looking for the observatory. Here is our Assassin’s Creed IV: Black Flag Review.
The game was developed by Ubisoft Montreal and published by Ubisoft, it was released on October 29, 2013, for Xbox One, PlayStation 4, Xbox 360, PC, Nintendo Switch, PlayStation 3, and Wii U.
At the start of the game, you get attacked by a ship from master assassin turned templar Duncan Walpole, together with him you get stranded on an island. You are taking him down after not wanting to work together and find out that he is supposed to meet some people in Havana, these people turn out to be templars. You don the name of Duncan Walpole for a bit to find out more and this sets off your adventure to find the Observatory.
The story is extremely forgettable, I played the game about 6 to 8 times all the way through, and when starting the game again for this review, I went in almost completely blind again with the story because it’s so forgettable. People like Blackbeard didn’t feel like pirates at times, I expected them to be a bit more scary or aggressive, but it ended up feeling a lot dimmed down and not as impactful as some other characters in the game.
I was never a fan of the ship and sailing stuff, but comparing this to AC 3, this feels smoother and faster making it a lot more fun and better to play around with. So much so that I didn’t mind it that much but I did not like how basically all my funds had to go to upgrading the ship because otherwise the story would be a lot harder to complete. Something I also missed was the notoriety system. it was semi-present in the ship stuff, but it was just boring and easily bypassable by just shooting down a ship and using that option instead of getting ship health, the game just lacked a bit of extra tactic that the earlier games had.
The free running feels as clunky as ever, a lot of times not doing what you want/try to do. Most of the time I wanted to go past a fence and instead Edward would just jump onto the side and jump randomly and during tailing missions this was absolutely terrible. The longer the game went on, the combat became less and less satisfying seemingly trading in the cool take-down animations for a general kill. There are also a ton of tailing missions and I absolutely hated that, it just made the game so much slower and boring at times.
When I was playing it didn’t feel as crisp as I remember and some things didn’t visually age that well but it’s passable for today’s standards. But the water looks just absolutely amazing and looks super realistic even for today’s standards. The visuals are kinda quickly forgotten and looked past, so that’s honestly a good thing because it does make the game look a lot better, and in cutscenes, the game actually does look pretty good.
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