Celeste is a game I hold dear to my heart, it’s a captivating indie gem that left a profound impact on me. Developed by Matt Makes Games, it stands as a testament to the power of storytelling and gameplay in the world of indie gaming. Celeste is an extraordinary creation that transcends its humble origins.
The narrative of Celeste revolves around a young woman named Madeline, who embarks on a journey to climb the treacherous Celeste Mountain. However, this is no ordinary mountain; it’s a metaphorical representation of Madeline’s inner struggles and fears. The simple yet emotionally rich story is conveyed through charming pixel art and beautiful music (composed by Lena Raine), which serves as the perfect backdrop for this emotional rollercoaster.

Celeste’s gameplay is where it truly shines. As you guide Madeline through the mountain’s perilous terrain, you’ll face challenging platforming sequences that demand precision, timing, and quick reflexes. Each screen presents a puzzle that requires a delicate balance of skill and determination. And much like the emotional depth of its narrative, the difficulty of the platforming echoes the personal struggles Madeline grapples with. It’s a brilliant fusion of gameplay and storytelling, creating an immersive experience like no other.
But what sets Celeste apart from many other challenging platformers is its compassion. The game understands that failure is an essential part of growth and self-discovery. Whenever Madeline falls or faces setbacks, the game never scolds or punishes her. Instead, it offers encouraging words and motivates her to keep going. This sense of empathy permeates every aspect of the game, making it a deeply personal and cathartic experience for the player.
The heart and soul of Celeste lie in its characters. Madeline’s journey is complemented by an array of charming and memorable personalities she encounters along the way. Whether it’s the enigmatic old woman, Granny, or the lovable and helpful Theo, each character leaves a lasting impression, adding depth and warmth to the overall experience.

Furthermore, the music in Celeste deserves special praise. The score, composed by Lena Raine, is an auditory masterpiece that complements the game’s emotional themes perfectly. The melodic tunes heighten the atmosphere and draw players deeper into Madeline’s introspective journey.
Celeste’s brilliance lies in its ability to resonate with players on a personal level. It’s a game about conquering one’s inner demons, pushing through difficulties, and finding the strength to keep moving forward. As a player, you become emotionally invested in Madeline’s struggle, celebrating her victories and empathizing with her moments of doubt.
In conclusion, Celeste is not merely a video game; it’s a transformative experience that grips your heart and soul. The fusion of gameplay, storytelling, and music creates an artistic masterpiece that I will cherish forever. If you seek an emotionally resonant journey that challenges your skills and leaves you with a sense of accomplishment and empowerment, Celeste is an absolute must-play. Celeste showcases the boundless potential of indie games to touch our lives in profound and meaningful ways.

Bonus: But of course, we can’t talk about Celeste without talking about the speedrunning community as it’s one of the biggest speed games ever released, people have mastered this game’s movement system in ways that are beyond comprehension. Personally, the first time I beat Celeste, it took me 10 hours. The second time I played a year or so later, it took only 5, then it took me 2 hours, I started learning new tricks and now my personal best time is 1:23:41, which puts me at 4003rd on the leaderboard at the time of this writing. Yes, that’s right, I’m not even in the top 4000 with that time, which goes to show how much I have to learn and grow.
If you enjoyed this article then please check out some of our other Editorials where every week we jump into a different topic about anything gaming. Please let us know what you think about Celeste in the comments or on Twitter/Discord!