Deliver Us Mars Review

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    Looking for a comprehensive Deliver Us Mars Review? We’ve got you covered! Mars, the Red Planet. With the events of the MPT on the moon behind the WSA, a mysterious signal beckons them to the farthest reaches of the universe, Mars. Here is our Deliver Us Mars Review.


    Starting the game, it doesn’t feel like there is anything special about it, unlike Deliver Us The Moon. You take control of Kathy Johanson, daughter of Issac Johanson, who was introduced in the previous Deliver Us game. Beginning the adventure, she is just a Child, maybe no older than 10, continuing on you learn that she is that old on the moon when Issac tries to save her with the Ark when he wounds Sara. This, for me, was a turning point as the two stories didn’t seem to make sense at first, and the dates were a little jumbled. Deliver Us The Moon is set in 2059 which is fine, however, the first date you are given in Deliver Us Mars is 2060, 1 year after Rolf Robertson restarts the MPT. Now this isn’t out of the question, but my question is what happened to Issac in the time from when he placed Sara in Cryo and when Rolf Restarted the MPT? Presumably, he finds a way to go Outward since he’s not a character you can meet in Deliver Us The Moon, and there are 5 years from when the MPT goes offline. This revelation that he leaves a year after the events makes me wonder what he did and where he was for the time the MPT was reactive. Added to this we know that a WSA expedition is sent to recover Rolf’s body and Sara after the MPT is reactivated, however, Sara states she’s in Cryo for 6 years during the first chapter of Deliver Us Mars.

    Deliver Us Mars Review - Star Wars Poster

    Skipping forward, we see an older Kathy working for the WSA as a Technical Engineer in 2068. From here she gets selected for the expedition, which will change her forever, a rescue mission to the red planet. Although her motivation to go to Mars is selfish and in some way understandable, given that it’s her father whom she is going to try and meet with, it is enough of a driving force to be let on the mission by her sister Clare, who was ground control in Deliver Us The Moon. Upon arriving in Mars’s Space the team discovered one of the Arks and investigate it, learning little they decided to head to the planet’s surface. Descending to the planet, complications occur and the team’s commander ends up being lost in the course of duty. With the team scattered, hope seems lost, but through hardships, trials and tribulations the remaining members regroup and head to complete their mission.

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    Now I want to make it clear that Deliver Us Mars is by no way a disappointment in terms of how it plays, it really is an incredible game, gameplay it’s not too dissimilar to Deliver Us The Moon, and Mechanically it feels the same, however, it feels off. While the game succeeds probably one of the best space games I have played in recent years the aspect that grounded me to Deliver Us The Moon is absent. This is probably due to several factors, spanning from the personification and depth of its lead and supporting characters, the in-depth narrative, and added traversal mechanisms. These three things, although small, add up to form the core of the game and drastically change the experience for players who have played Deliver Us The Moon.

    One thing which is a disappointment is the character rigging. It felt like, in Deliver Us The Moon, the ALS (Advanced Locomotion System) from the Unreal Engine Marketplace was the core movement system that was used, however, in Deliver Us Mars the movement feels bad and forced. This is only apparent really when the blending for turning in place is played. During this animation, the skeleton of the character seems to control less influence over some parts of the character than others. The result is that the lower back and backside move awkwardly. If the camera wasn’t showing this a lot it wouldn’t be too bad but it’s something that stands out in Kathy’s locomotion. In addition to this when she Holds the Climbing Axes, she doesn’t actually grab them, While this is a minuscule thing it is something that caught my attention, also what kind of magic lets them appear in her hands?

    While fundamentally different, and more fluid at times, the game provides the experience of being an astronaut differently than Deliver Us The Moon. While this isn’t a bad thing it was a different and somewhat enjoyable experience that removed the simulation aspects highlighted in the Deliver Us The Moon Review. Instead, Deliver Us Mars feels like a game where you are not learning but experiencing. This for me detracted from the experience and made me want to play Deliver Us The Moon.

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    Addressing the Graphics present in the game, they really are something. When we think of Mars we think of a Red and Barren planet, far from our own hospitable sphere. That being said there are parts in Deliver Us Mars, where there is a frozen landscape and grassy plains, far from what you might expect to find on the Red Planet. The new addition of rock climbing in the series makes exploring the world rather fascinating and gives a new perspective to the way you see the world, as well as adding to an interesting traversal mechanic.


    To conclude the game is interesting and although it took a bit to get into it, I found it a fun, and enjoyable adventure where the core love of space shines through pretty well, and the fascination with exploring the unknown. The fact that the game is more spread out and less insightful of facts feels wrong, however, we can’t gauge things like gravity on Mars that easily. What I was heavily disappointed by was the earth sequence. We know Earth’s gravity and still locomotion feels off for the first 3 chapters (prologue to chapter 2). This is only really added to by Kathy’s semi-bad rigging, as highlighted above. In addition to this the concept of swimming, although it’s a, more or less, reskinning of the zero gravity sequences I would have liked more parts where you are a diver.

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    As a science fiction fan, as much as the next guy, when I think of Mars I think of a few authors, the likes of Edgar Rice Burroughs, Jules Verne, and H.G. Wells. All of these were influential in their time, and still are, even to the point where not just movies but other video games, musicals, and real-world concepts work off embedded concepts drawn up by them. The way that their works depict the stories and settings which allow the reader to visualize and create their own interpretation of what is going on is something that will forever stay constant. This is, of course, different for a Video Game, designers need to take that visualization they have and turn it into something tangible that can be shown to someone else, making it the designer’s interpretation.

    Looking for more reviews to read? Be sure to visit this page and discover a wide range of informative and insightful reviews. Don’t miss out on the opportunity to gain valuable insights and make informed decisions.


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    With Earth saved for now, a new expedition is sent to the farthest edge of the universe, Mars. On the Trail of the Outward Initiative Kathy Johanson sets out to find the missing Arks and her Father.

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    With Earth saved for now, a new expedition is sent to the farthest edge of the universe, Mars. On the Trail of the Outward Initiative Kathy Johanson sets out to find the missing Arks and her Father.Deliver Us Mars Review