Deliver Us The Moon Trophy Guide

- Advertisement -

Trophy Roadmap:

Difficulty: 2/10
Estimated time to platinum/100%: 8 – 10 hours
Missable trophies: None
Glitched trophies: None
Difficulty related: None
Playthrough: 1 (Chapter Select Available)

Introduction:

Welcome to the Deliver Us The Moon Trophy Guide!


“One small step for man, one giant leap for mankind”

Neil Armstrong – 1969 Commander of the Apollo 11 –

These words have never had so much impact in a game as they do with Deliver Us The Moon. Released 50 Years after history changed forever, Deliver Us The Moon is set in 2059 and sees a lone astronaut embark on a journey where mankind’s survival rests on his shoulders.

- Advertisement -

Roadmap:

Step 1: Delivered Us The Moon
This stage should just be to enjoy the story and collect up the odd collectables you find. Nothing is missable as there is a chapter selection where you can clean up your playthrough and finish by obtaining the Platinum Trophy. Spanning 6 chapters and a few puzzles you will need to work your way to the MPT and restart it to send Earth the Power it needs to survive.

You’ll be earning these trophies:

Environmental Analysis Part I
Environmental Analysis Part II
Learn To Listen
Lent Them Your Ears
The Witness
Gasping For Air
You Spin Me Right Round
Fly Me To The Moon
A Light At The End Of The Tunnel
The Mechanic
Twin Flames
A Light In The Dark
The First Of Many Courses
Remember Me
Clearing The Way
Once Upon A Time In The Void
Delivered Us The Moon

- Advertisement -

Step 2: Space Is A Cold & Lonely Place
Now with the game’s campaign completed, you should aim to complete the collection and any trophies you missed along the way, ones like Not A Scratch and Stargazer should be done here if you missed them along the path outlined in Stage 1.

During this step you’ll earn these trophies:

- Advertisement -

Environmental Analysis Part I
Environmental Analysis Part II
Houston, We’ve Had A Problem
You Spin Me Right Round
In The Nick Of Time
Now You See Me
Cosmic Marveller
Environmental Analysis Part III
The Observer And The Observed
What We Do In Life, Echoes In Eternity
Stargazer
Have A Seat
Moonbear
Not A Scratch
Among The Stars
Environmental Analysis Part IV
Goodbye, Old Friend
The Aquanaut
Mankind’s Brightest

Tips and Strategies:

Tips:

  • The game is straightforward and very linear, so it’s hard to go wrong.
  • All collection items and miscellaneous trophies can be obtained in Chapter Select once you finish the game.
  • The light on the helmet and the ASE is incredibly useful in dark areas.
  • In the void of space make sure you know where Oxygen Tanks can be found so you are not struggling to find a way to survive.

Trophy Guide:

Mankind’s Brightest
Collect all of Deliver Us The Moon’s trophies

You collected all 32 other trophies in the game and have earned the right to claim Mankind’s Brightest.

Cosmic Marveller
Read all entries of the Moonman comic series

As the trophy highlights Moonman is a hero from a comic book, there are a total of 6. Although they are collectables they are not tracked anywhere which is really visible. You can start collecting them from the second the game starts and the last one will be on the final chapter. There is a video located in Environmental Analysis Part IV, which will highlight all the collectables.

Environmental Analysis Part I
Complete an astrotool dossier profile

Please refer to Environmental Analysis Part IV for more information

Environmental Analysis Part II
Complete three astrotool dossier profiles

Please refer to Environmental Analysis Part IV for more information.

Environmental Analysis Part III
Complete seven astrotool dossier profiles

Please refer to Environmental Analysis Part IV for more information.

Environmental Analysis Part IV
Complete ten astrotool dossier profiles

These refer to the sets of collections that you complete once you have gained all the collectables within a profile. These will vary in the amount you will need to complete a profile however collecting collectables throughout the game will complete sets for you. Please refer below for the video guide below.

Learning To Listen
Collect an audiolog

Please refer to Lent Them Your Ears for more information.

Lent Them Your Ears
Collect all audiologs

The audio logs are orange walls with an audio squiggle in doorways. They aren’t too difficult to find and there aren’t that many in the game, a total of 13. They will provide a little insight into what was happening before around the environment. Please refer to Environmental Analysis Part IV for a video showing all the collectables.

The First Of Many Courses
Collect a piece of scannable information

Please refer to The Observer And The Observed for more information.

The Observer And The Observed
Collect all scannable information

Scannable Information ranges from satellite dishes to whiteboards with information. They are scattered throughout the game and total 28. There is a video in Environmental Analysis Part IV which highlights all the collectables.

The Witness
Witness a hologram

This trophy will be obtained through story progression, for more information please refer to What We Do In Life, Echoes In Eternity.

What We Do In Life, Echoes In Eternity
Witness all holograms

Holograms are ghostly remnants within the world which are orange in colour. They highlight key information and help build an idea of what happened when the station and moon base were abandoned. Once you have interacted with one you will note that the ASE ghost is now blue. It should be known that it’s possible to skip, however it is recommended NOT to as it can glitch and not count. The idea is that your ASE can record the events chronicling them. There is a video in Environmental Analysis Part IV, which highlights all the collectables.

Gasping For Air
Find oxygen when death seemed certain

This trophy is obtained for grabbing Oxygen upon reaching 0:01 seconds left to survive. There is an image below to highlight the information read out located in the Bottom Right of your screen.

It is recommended to do this in the first section where the atmosphere is removed, which is the beginning of Chapter 2. The reason for this is there is an Oxygen Tank when you enter the station, and a few more down the hall, you are also in relative safety. In addition to this the longer you wait the more likely you are to forget about it or miss the opportunity, that being said there are plenty of Oxygen Tanks in atmosphereless zones. Below is an image of the Oxygen Tank to help highlight what they look like.

The two sequences where you are forced into space, at the end of Chapter 2 and the end of Chapter 5 are good places for this as you are very nearly dead in the events as default.

Stargazer
Survive outside for 30 minutes

While this sounds difficult, it is actually pretty simple. All you need to do is Idle whenever you are outside in the cold vacuum of space. It is highly advised to do this on the moon’s surface once you get the vehicle in Chapter 3, as you don’t have to worry about Oxygen in the vehicle, obviously. All you need to really do is idle within the vehicle for 30 minutes.

Houston, We’ve Had A Problem
Forget your training

This trophy is awarded for failing to take off at the end of Chapter 1. Upon reaching the shuttle to blast you towards the moon you need to first go through the sequence of events to ready the launch process. This is a simple enough task, however for the trophy, you will need to fail this, and not once but a total of 5 times. It’s recommended to just idle in the pilot’s seat until the attempt to launch has ended, rinse and repeat until the trophy unlocks. You should be able to complete this within 5 minutes.

You Spin Me Right Round
Make the world go round

As trophies go this might be the strangest as it’s difficult to say if the developers were just having fun at this point or if they just wanted to highlight the fact that it’s a space game. The idea is simple Spin a globe. This trophy is obtainable during Chapter 1 and is found in an office you just pass through, there is a collectable Whiteboard in the room as well. There is a video below showing this trophy.

Fly Me To The Moon
Bid farewell to our home planet

You will obtain this through story progression at the end of Chapter 1, once you have blasted off to the Moon.

In The Nick Of Time
Reach the Taurus V with only seconds to go

At the end of Chapter 1, once you have fueled the shuttle you will need to make it to the cockpit within 3 minutes. This on its own is no difficult task, you can easily make it there in nearly 2 minutes, however, for this trophy you are going to need to make it to the shuttle with only seconds left on the countdown. There are 2 methods for this, the first is the slow walk there which will kill a good amount of time, and the second is the sprint to the shuttle and idling. It’s up to personal preference which method you want to use but as long as you start to the ladder at the 0:05 seconds mark you should be good. There is a video below showing a method for this trophy.

Have A Seat
Take a seat outside to admire the view

This trophy is obtainable in Chapter 2 when you are on the crew deck before you get the laser. In the main room, you will see a chair floating in the air, for reference there is an image below.

This chair, that you will need, can be found in Red, and where you need to take it is highlighted in green. You will need to set it out of the airlock at the other end of the room and out into the void of space. Thankfully you are in Zero Gravity which makes this pretty easy, but finicky with how the controls work. Essentially all you need to do is push it into the airlock, activate the airlock and then push it through. Zero gravity will do the work for you all you need is nudging it. There is a video below to show how to get the trophy.

A Light At The End Of The Tunnel
Check up on the MPT before escaping from a collapsing titan

This is a Story Trophy which will be awarded at the end of Chapter 2, after you have made it back into the station and taken the Orbit to Surface Elevator down to the Base.

Moonbear
If only Kathy could see this

While in Chapter 2 in the Crew Quarters, you will see 2 rooms, one of which is open and the second will be closed until you move near. The name on the door is Rolf Robertsson, enter this room and you will see a telescope pointed out the window. There is an image below to help show this.

Interact with the Telescope and you will look through the eyepiece out into space. Keep looking through for a few seconds and soon a teddy bear with a space helmet will float past. Once it gets to the middle of the screen or past it the trophy should unlock. There is a video below to help with this trophy.

Remember Me
Make your way through Copernicus Moonhub’s lingering echoes

This is technically a story trophy which is awarded at the end of Chapter 3, once you have boarded the Monorail to head to Outpost 1. The reason for it being a Technical Story Trophy is that you need to view the echoes which are left behind on the Moonbase before heading to Outpost 1. There is a bit of debate about what counts for this, however, it’s through that the Holograms and Audiologs are the things that you need, so pretty much what is in your path. There is a full collection walkthrough in Environmental Analysis Part IV to help you with collectables, please refer there for more information.

The Mechanic
Find yourself a friend

This trophy will be awarded as part of the story, once you get the ASE unit restored in Chapter 3.

Twin Flames
Realign the MPT towers to return local power to Moonhub

This is a story trophy and is awarded during Chapter 3, once you have reconnected the towers.

Not A Scratch
Remain unharmed during an electrifying standoff

During Chapter 3 you will be in the moon base crew deck for the story and you will need to head through to progress into the Hanger Bay. On your way through you will need to confront your first enemy unit, which is a reprogrammed ASE which will zap you. The idea behind this trophy is to make it through without getting hit. If you get hit you can let it hit you a second time to kill you and respawn you before you went in, or load from the Pause Menu. As long as you make it through the encounter without taking a hit you should be good. There are only 3 points which put you at risk of being hit, which are exposed parts between the support pillars. Below is an image to highlight the starting location as well as a video to show this.

Clearing The Way
Ensure safe passage to the source of the MPT

This is a story trophy that is awarded in Chapter 3 once you have boarded the Monorail and are heading to Outpost 1.

Among The Stars
One small step for man, one giant leap for mankind

Space, the final frontier, a great man once made a statement that changed history forever and pushed mankind into a new age which has yet to be fully realised. Thanks to the concepts of KoekeN Interactive, this concept can be realised in virtual form, and even visit an iconic location from over 50 years ago, (only a Movie set, but why?). During Chapter 3 you will get to venture outside into the vacuum of space, in the safety of your vehicle. From the hanger veer to your left and follow the raised pipeline around until you come to a green set of screens. Inside this area you can find the Apolo 11 remains, just get close enough and the trophy will unlock. There is a video below.

Once Upon A Time In The Void
Check all links in the MPT network and start the journey to Tombaugh

This trophy is awarded for Completing Chapter 5 and boarding the Monorail to head to the Tombaugh Facility and the final stop.

Goodbye, Old Friend
Bring a companion cell on a rocky road trip

For this trophy, you will be required to head from the beginning of Chapter 5 almost all the way to the end. While that sounds easy, this is only a broad overview of what you need to do. To add to the complexity you will need to carry a dead power cell.

While this is mostly simple, there is a difficult section when you need to drop the power cell from the cargo bay onto the surface of the moon. Getting it to fall can be a little troublesome, and once you have, it can be difficult to get it to the location where you will eventually need it while worrying about the Oxygen level you have.

Once you have it on the surface of the moon, jump in the vehicle to head down yourself, once there jump out and pick up your power cell and head to the right side tower. It should be marked with a red square.

Drop your power cell next to the door and head back to your vehicle. Now with your vehicle, you will need to drive it to the left tower, marked with a Blue Square. Work your way through to the top and start the alignment process. You will need to align the tower with the red tower where you left the power cell. Once you have you will be down at the bottom, all you need to do is jump in the vehicle and drive to the other tower, the catch is you only have 3 minutes to get there. Once you are there and have activated the door you will need to move the Power Cell behind the vehicle, this will make sure that it gets crushed by the tower once it falls.

All you need to do now is make it up the tower and align the beam in the time. Provided you do it right the Tower will fall and destroy the Vehicle and the Dead Power Cell awarding you the trophy.

A Light In The Dark
Restore local MPT power to a base long abandoned

This trophy is awarded at the end of Chapter 5 once you have aligned the beam from the towers and made it back to the control room in the Hangar.

Delivered Us The Moon
Stir a sleeping giant, save the world and reunite with an old friend

You will obtain this story trophy for completing all 6 Chapters of Deliver Us The Moon, once the Credits are rolling.

Now You See Me
Find the rhythm to a source of overwhelming power

This trophy is much the same as Not A Scratch however for this to be completed you will need to go through the Central Generator once you have inserted the Helium-3 canister. The catch is you can be hit by the heat wave just not die. Although it sounds difficult it is actually simple. All you need to do is hide behind the pillars in the room which give protection against the Heat and make your way to the elevator. Stay in cover until you are fully healed as one misstep can be fatal. Once you make it to the upper level you will have to time your dash between sprints so the burst doesn’t fry you but its really quite simple, below is a video to help you.

The Aquanaut
They all float down there

This trophy is a fun little one which takes place in Chapter 6. You will be tasked with finding 2 rubber ducks hidden in the level. One isn’t all that well hidden however it is in a secret area which is revealed by backtracking. The other is rather well concealed at the start of the flooded area. When you get to the briefing room with the big screen you will need to head down and under the seating area. In here on the right side, you might notice a pipe. Within this pipe is hidden a rubber duck, to get it out you will need to control your ASE and employ the physics strategy of pushing the duck out the end of the pipe.

After this just interact with it to pick it up. Make sure you Collect it, this way the trophy can be awarded upon collecting the second Duck. This will be your first duck, your second one is located once you restore power to the tram station and have contended with the pool of electrified water, just past the storage area. Double back to the storage area and the door that was closed will now be open. Head inside and on the right side there will be a rubber duck, head over to it and pick it up to gain the trophy. There is a video below to show this.

If you’re looking for more games to add to your collection, be sure to check out some of our other gaming lists. From in-depth reviews to top 10 type lists, we’ve got plenty of content to keep you entertained and informed.

Author

- Advertisement -

Leave a reply

Please enter your comment!
Please enter your name here

Leave the field below empty!

spot_img