Aloy is back with a new evil to take down, this time not just saving her country but the whole earth. Here is our Horizon Forbidden West Review.
Horizon Forbidden West is developed by Guerrilla Games and published by Sony Interactive Entertainment. The game was released on February 18, 2022, for PlayStation 4, and PlayStation 5.
The story of Horizon Forbidden West takes place a few months after the 1st game. Aloy takes on the Forbidden West and makes new friends, foes, and new but recognizable places. Sylens sets Aloy on a new path after her 1st one leads to a dead end and takes her to a region where usually people that are not from the West don’t go. The Forbidden West is dangerous and hostile due to an old war, but with new leadership on both sides, you get a chance to go but everything goes south when the rebels attacked the meeting.
Luckily, the West allowed Aloy and some of her friends to pass and nothing is what it seems. The story has a lot of twists and turns, most of them I did not see coming and were truly surprising while some others were a bit more predictable. The story never really bored me, but with the amount of missions it does feel a tiny bit short at times, but this makes up for the length of them and the amount of sidequests the world has to offer. after about 80 hours of playtime, I still felt like I had tons to explore after beating the main story and did spend a lot more hours doing some a lot of the side-content.

The game is nearly perfect, but it does have minor visual glitches that gave me a few looks, but that was mainly stuff like parts hovering in the air a bit or medical plants floating in the air higher than me for some reason. These glitches I could have counted on 1 hand and didn’t really bother me that much. The gear system is the only thing I really had a problem with or that felt lacking a tiny bit, I wish there was a bit more to the gear system (a bit more like The Division) where the gear has more impact and you can change more with it. I ended up using the 1st bow for the majority of the game and only switched about 2 times to a better one.
Another thing I would have liked was an indication when some things were not possible. There is 1 side mission pretty early on that says you need to dive for some kind of key or treasure. The thing is, you need to have completed a main mission where you get some infinite dive gear to do it, but it didn’t really indicate anything like that anywhere. The game does a pretty good thing at showing you the way at times, but sometimes the puzzles where you need to find things in a building did kinda piss me off for not being as clear as I would have liked.

Over the course of the game, I just kept being distracted by all the sidequests and extra collectibles making my play time i lot longer than it would be if I had only done the main story. Each side-quest has its own story-line at times and can span over multiple regions and feel like you make an actual impact on the world with some of them. It’s just fun, almost none of the times I felt like I just wanted to get it over with, and each time the game just gave me another thing to turn to instead of the main story. Without these side things to do, you barely explore the corners of the world and the side content brings you to a lot of cool places you otherwise would not get close to.
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