Trophy Roadmap:
Difficulty: 4/10
Estimated time to platinum/100%: 45 – 55 hours
Missable trophies: None
Glitched trophies: None
Difficulty related: None
Playthrough: 1
Introduction:
Welcome to the One Piece: Odyssey Trophy Guide!
Embark on a new adventure on the perilous Seas of the Grand Line, a dangerous and mysterious place full of new experiences. While the Crew of the Thousand Sunny hunt for the Treasure One Piece, left to the world by Pirate King Gol D. Rogers they encounter a strange island and end up having to make emergency repairs to the ship and encounter more than they expected. Join the latest adventure of the Straw Hat Pirates on the island of Waford, taking them to familiar settings, seeing old friends and encountering deadly adversaries, in One Piece Odyssey.
Roadmap:
Step 1: A New Adventure on the Island of Waford
During this stage, you will be tasked with exploring the island and learning what this mysterious island the 5 Elder Stars were talking about. Your journey will take you to both familiar lands and new dawns, on your quest for the legendary treasure One Piece.
You’ll be earning these trophies:
Final Chater Clear
Chapter 1 Clear
Chapter 2 Clear
Chapter 3 Clear
Chapter 4 Clear
Chapter 5 Clear
Chapter 6 Clear
Chapter 7 Clear
Chapter 8 Clear
Victor
Escape is Victory
Step 2: Clean up
For this stage, you will want to complete everything that you can that will not take you a mass amount of time, the idea here is that you will be left with the more grind-based trophies for the final stage of the game. Here is all about getting the easier and more “Grounded” trophies, rather than focusing on getting the harder stuff done.
During this step you’ll earn these trophies:
Pit Stop Pro
Bounty Hunter
Certified Fray Fixer
Top Cook
Trick Ball Whiz
Treasure Hunter
Challenge Enemy Beginner
Battle Master
Journeyman Cook
Trick Ball Beginner
Chasing Champion
Craft Enthusiast
Jewelry Master
I Smell an Adventure!
Journeyman Hunter
Fixed a Fray
Party Animal
Collector
Cube Collector: Luffy
Cube Collector: Zoro
Cube Collector: Nami
Cube Collector: Usopp
Cube Collector: Sanji
Cube Collector: Chopper
Cube Collector: Robin
Cube Collector: Franky
Cube Collector: Brook
Savings Savant
Bond Battler
Singular Strike
Gum-Gum Rocket
Iron Door Slicer
Usopp’s Slingshot
Archaeologist’s Appraisal
Cook’s Nose
Treasure Sensor
Franky Skywalk
Escape is Victory
Step 3: The Grind!!
Although this stage is referred to as “The Grind!” it really isn’t that bad if you made proper use of everything until this point. What this means is you should be a decent level, maybe so far as 15 levels off the trophy which is highly achievable here with a limited grind. Other things you should be left with are the harder fights which include the stronger enemies.
During this step you’ll earn the following trophies:
Odyssey Master
High Leveler
Challenge Enemy Conqueror
Bounty Hunter
Challenge Enemy Beginner
Tips and Strategies:
The World Of One Piece and its Heroes:









One Piece is a massive and ever-growing world which follows the exploits of a band of heroic pirates known as the Straw Hats. These are named so for their captain’s Straw Hat which symbolises more than the rally to arms. The goal of this crew is a simple one but something only one band of free men has charted before, find the Legendary Treasure One Piece left behind by the former Pirate King Gol D. Rogers. On this adventure, they encountered resistance from both sides of the law, the Marines whose job it is to subdue pirates, and the Pirates whose goal is to find Rogers’s Treasure. Encountering no end to the foes sent against them and prevailing despite the odds The Crew of the Straw Hats finally encounters the Mysterious Island of Waford where not everything is as it seems and the history they forged comes full circle.
Controls:
The Controls in the game consist of either an Exploration mode or a Combat mode, each with different ways of maintaining how to play, below you can find a breakdown of the two different control schemes.


Images found on Google Search.
NOTES!:
One Piece has always had its aspects touch the hearts of fans, however, having to play through them with a more personal feel to the characters in Odyssey might be difficult at times. Be aware that some sequences can feel harder to sit through, having played through the game to them than just watching the anime or reading the manga.
There are spoilers throughout this guide, be warned!
It should be noted, the author of the guide did not go Cube hunting, upgrading abilities, setting many things in the upgrades or anything that would be considered “Making the game easier”. The reason for this is to see how much it would take to get the game done without the added benefit of the other things.
World Modes:
Within the game, there are 2 world states the first being Exploration and the second being Combat. This is much the same as other JRPGs out there, however, this is set against the backdrop of the world of One Piece.
Exploration:
Roughly 90% of the game will be experienced in this mode, where you will be running around your environment collecting Side Quests, finding items of use and engaging in combat.

This isn’t all there is in One Piece Odyssey, there are a number of things that are only available within the Exploration mode of the game, such as:
- Saving
- Setting Equipment
- Upgrading Party Members
- Purchasing or Selling at General Stores
- Using Explorative Abilities.
Combat:
Although there are a lot of battles throughout the world of One Piece you can determine how this plays out, and who you have to battle by your side. Because the game is a Turn Based strategy the way the combat takes place is depend on who goes next.

During Battle, you will have 4 of your possible crew members to use, who they are is entirely up to you. The placement of these characters and enemies is more of a randomised result and battles can take place in over 4 arenas (sometimes a 5th but that seemed rare) which can be comprised of enemies, allies, or both. In order to win you must defeat all the enemies in the battle, you could always run away but that is not really a very good outcome considering you are a Straw Hat Pirate.
At points in the story, you might also gain Guest members who are non-controllable characters. They are normally pretty powerful and should be used if you are having difficulty in combat. Below is a list of them:
- Adio
- Jinbe
- Crocodile
- Trafalgar Law
- Sabo
- Cavendish
- Rosinante Donquixote
Although that is said you can’t control Guests in any way or even heal them, they really are at their own mercy.
Battle Bonuses:
Occasionally in battle, you will get some optional conditions, these are things that you should really attempt to complete as they will provide you with additional resources and EXP, below are 2 examples:


Most of the time these are really simple and easy to achieve, however, sometimes you will get some really rotten ones where you are asked to do something in a set time or not let an ally fall in battle. When you get one of these just try your best, these mostly happened to the author in the Sky Tower.
Final Notes:
It should be made painfully clear that just because the game gives you a character to control you do not need to actually use them to fight with. If you use the R1/L1 buttons you can cycle through your active battle party, remember this will give you the edge in the battle that you need, don’t just focus on the individual the game gives you… …”Look for what you can do!“
Fast Travel:
Within the world of One Piece Odyssey, there are a number of ways to navigate the world, however, one of the fastest to get around a single location has to be Fast Travel which is unlocked during Chapter 2. This will require you to find and interact with the Yosia Sign Posts (Seen below). Once you have, you can travel to that location using Yosia Travel.

Similar Fast Travel points are located throughout the game, an example can be noted below:
- Alabasta – Crab Movers
- Water 7 – Yagara
Save Points:
Unlike other games in the One Piece universe, this interaction features a manual save which will double as a checkpoint to respawn you when you load into the game. They are scattered pretty generously throughout the game and you can normally backtrack to your closest location without pushing on through the enemies to get to the next. It will provide you with a total of 20 manual saves which you can use to document your adventure, it is highly advised to not repetitively overwrite the same as if you get to a point where you need to power up you might be out of luck. For this reason, it is advised to alternate between two or three slots to save, this will enable you to have backups as you go through the story and give you a point which you can return to in order to power up. Below is an example of the Save Point.

Combat cheats?
Although not really a “Cheat” there is something you can do to get through combat encounters with some relative ease. This however will not be available until you get some skills, the skills you need are:
- Chopper: Heal and Cure Single. The area Heal and Cure are better but take some work.
- Nami: Mirage Tempo.
Using these skills you can have nearly any other 2 party members and manage to take down tough enemies. The way you utilise them is to have them in an area without enemies, this will mean they can stay safe and act as supporting units. The other 2 members of the party will need to be in full combat with the enemy, utilising powerful attacks. This strategy doesn’t matter if the enemy is weak or Strong to the attackers, a recommended attacker is Luffy with either Zoro or Sanji acting as the backup/ Decoy.
All you need to do is cast Mirage Tempo on one of the units each turn if they are not attacked in that turn pick the other, this will keep Nami safe and out of the line of fire while providing a guaranteed miss on the attacker who has the Mirage applied. Remember it only lasts 1 attack so recharge it if the unit is attacked. As for Chopper using his healing you should be able to keep your 2 attackers alive if they take damage each turn. It won’t matter if it is a lot of health they have lost or a small amount just healing. Using this strategy it’s possible to take down most if not all the strong enemies who really pack a punch.
Farming Resources:
Although a little crude for the simpleness of the game there is a farming method for “ALMOST” all resources. These rules come with exceptions and it is for everyone to work them out for the resource they are hunting for. The basic idea is you find the item you are looking for, collect it and run to the nearest save. Once there make a save and quit to the Main Menu, simply load the data you just made and head back out to recollect it and save again, rinse and repeat as necessary until you have the desired amount. On PS5 this shouldn’t take too long with the SSD and the processing power. It is highly advised to do this with the Rarely found resources like the Ringing Apple as there were only a handful of places this was located at the publication of the guide. Not all items, as stated above will follow this pattern, and resources from monsters and chests will break this, be warned!
NOTE:
Resources are randomly spawned in the world so it can vary as to what you get. A method that was proven was to collect absolutely everything in an area and then reload the area by travelling or the above save and quit method. It is down to personal choice but the author found the above method more reliable and faster than running around an area, the only two items that were troublesome for the author to locate were Ringing Apples and Spicy Urchins, both of which were found in Water 7 (Image reference Below). There was a third item, which was Rock Bear Arm, which is a monster drop and can be troublesome, however, there is a bear in the Desert Cave in Alabasta (Image Below)



General Tips:
- Save Often. There is an auto-save but try not to rely on it!
- Don’t rely on the game to give you all the instructions, sometimes experimentation is needed
- You have 20 Save Slots
- The story does an annoying job of locking you into completing events with giving little to no free-roam. That being said this only seemed to be relevant in the early game.
- The Combat can be a little overwhelming at times. If this is the case try levelling up and storing TP to use some powerful moves
- Luffy’s Aim mode can be used for more than just Gum-Gum Rocket, you can use it to break things at a distance or even pick up items found on the ground.
- Want a Preemptive strike but the enemy keeps noticing you? Stand some distance from them probably on the edge of their sight range and wait for them to move to you. Use Aim mode (L2 Button) when they get close and you will be ignored if done right, simply wait for them to go away and run up behind them.
- You do not take Fall Damage
- None of the Crew can swim, granted some of them have the restriction of not being able to but the others can not either.
- There are two kinds of enemies that you will encounter. The standard enemies, and a “Wild” variant who will be stronger.
- Utilise the Colour of Observation Haki ability, which is activated using Triangle. With this, you can find things hidden in the world as well as locate enemies who will grant you higher EXP.
- You can switch to a different Playable protagonist at any time in exploration mode. Each member of the Straw Hats has unique attributes which will make them valuable to play as, try experimenting. There are trophies for these so please refer to them, the only exception being Soul King Brook.
- Adio’s House is a safe zone where you can build a camp, Party to get bonuses, or head to different areas of the island.
- Take advantage of the Bonus conditions in Combat
- Whenever you can use the Party function. It will help with levelling up
- Auto-Battle can be useful, however, if used carelessly it can cost you valuable equipment
- If your main attack party falls in battle you will be able to call up your sub-party members
- If you die in battle you will be returned to the main menu
- Utilise the Fast Travel mechanic when needed.
- Sanji can’t attack female characters
- Zoro can use a map… …Kinda
- You can not play as Franky or Brook in the open world
- Level 99 is the max level you can achieve, after this, you will need to power up using Fused accessories.
- If you are high enough level most enemies will ignore you and you can pass through areas unhindered. There are, as always some exceptions.
- If you have Guests in your party it won’t matter if they are still alive, if your controllable party members fall it’s Game Over.
- Remember to Power up your character. Don’t just get cubes for characters and equipment that you can use and leave them sitting there, KEEP YOU PARTY POWERED!
- “Straw Hat Specific” things like Sanji’s Chef’s Nose or Nami’s Treasure Sense can be utilised if you are not playing as that character. The character in question will pop up a speech bubble at the side of the screen. This is a prompt to use that character if you are not.
- Although not a “Tip” it’s worth knowing that the menu and maps load rather poorly in Water 7 (Chapter 4) and Dressrosa (Chapter 8) on PS4. As an educated guess, this might be to do with how much is packed together in such “Small” areas.
Trophy Guide:
![]() | Odyssey Master ![]() The Mark of a True Adventurer |
Your adventure on Waford might be over but there are plenty of adventures yet to have on your journey to find One Piece.
![]() | High Leveler ![]() Got everyone past level 70. |
This trophy can be a little “Misleading” this is only because when you start the game you start at Level 40 and then get bumped down to Level 1. From there you will need to make up all the levels to get you to level 70 with each member of the Straw Hat Pirates and believe it, some are harder than others. There are a bunch of easy ways to do this, however, by the time you make it to the end of the campaign and have bested the boss you should be somewhere in the range of Level 50 – 60 with all members. This means that you should only need to grind out like 20 or so Levels at the most, this is a lot easier job than grinding for hours in the early stages. To make it more effective the Party bonus should be applied, this means 2 important things. First, you will get more EXP for winning fights, the second is the Battle bonuses. If you happen to get a Battle Bonus Constraint, like outlined in the tips at the top, you can get a massive boost to EXP.
Personally the best way, and to help not burn you out while doing this is heading over to Sky Tower and making your way through slowly getting all the Battle Bonuses you can while under the effect of the Party Bonus. The other main way you can do this is by finding a Challenge Cube enemy who is not too bad for you to take on and farming them. Do remember, however, each time you fight them and beat them they will return stronger.
![]() | Challenge Enemy Conqueror ![]() Defeat all the powerful challenge enemies twice or more. |
These are the characters that you fought throughout the game and are comprised of all the major bosses, you can however only access them once you have finished the campaign. There are only 11 of them but beating them twice can be a real challenge. Below is a breakdown of the enemies who you will need to fight in order to obtain this trophy.












That being said this is far easier said than done. Each of these opponents will need a strategy to beat, for example using Luffy against Aokiji is not a recommended move as Luffy is weak to his attacks. Instead of outlining a working strategy for each fight, because everyone will have a different party layout, it is best to work with what you know about the enemies. Below you can find the Weakness to types ring. This should be used to work out a strategy that can take on the enemies, you should have a good idea from when you fought them in the story as to how to take them on but remember they are more powerful than the story and your first encounter.

![]() | Final Chapter Clear ![]() Cleared the final chapter. |
STORY
This final chapter hits hard and doesn’t give a lot of time to pool ideas together if you don’t know what you will be up against prior to committing. It is highly advised that if you are not like Level 55+ to take some time and farm the levels before you head on from the Symbols puzzle. You might be able to last out the coming battles if you have been upgrading and have lots of restoratives, however, it’s best to get the power up as well considering what you will fight.
Once you start off after completing the symbols puzzle you will have to fight the following enemies, don’t worry you can return to the save point just behind you after each encounter.
First Encounter:
- CP9 Kaku
- CP9 Lucci
Second Encounter:
- Donquixota Doflamingo
- Crocodile
Third Encounter:
- Marine Admiral Aokiji
- Marine Admiral Kizaru
- Marine Admiral Akainu
Individually they are not that bad even powered up at this stage, however, when they are together they can prove to be troublesome. The hardest out of these will be the 3 Admirals as 2 of them have a nasty tendency to attack the field rather than the area in front of them, as a personal recommendation it is advised to focus on them in this order:
- Kizaru
- Akainu
- Aokiji
The main reason for this is simple, Luffy using King Cobra has the chance to take Kizaru out within 5 or so rounds, depending on power, Akainu has a nasty power but using a Power type like Sanji or Luffy you stand a good chance. Finally, we have Aokiji who is a pretty tough customer, personally, Usopp was used here and utilising Fire Bird Star and getting Sanji and Luffy to power through him with any fire-based attack worked well.
Finally, we come to the Endgame and the final boss is really no joke. He has control of the divine breath and will abuse the power it has. You should focus on getting your attacks to land on him rather than the enemies in the area you fight in. The reason for this is that he is the one controlling all this, the other things around, are only a decoy and will be respawned if you destroy them. Saying that if you were to destroy them making it so you could move up, that would be a workable strategy. It is highly advised to utilise Power or Technique units for this as you will be against a set of power users. In addition to this having a unit to heal you like Chopper is a highly advised move.
Once you are on to the second stage of the fight there is a slight change but the same rules will apply. The only difference here is that you will have to face the Divine Breath unchained. All you need to do here is beach the monster and unleash some heavy hits into him, when he’s in the air however you will only be attacking the shield. There are images below.


The overall strategy is only to deplete the health however you do that is up to you but be warned the Divine Breath has some truly nasty moves if you are ill-prepared.
Once it has been defeated you will get a pretty lengthy cutscene followed by a final objective to talk to Lim. You will want to tell her you want to Set Sail, this will initiate the conclusion to the game where you need to find all the Straw Hats on Waford and leave. After the Credits and After Credit scenes you will unlock the trophy on the Save Game screen.
NOTE:
Create a “Clear Game Save” here and reloading it will let you return to your adventure and clear up everything.
![]() | Pit Stop Pro ![]() Cleared all side stories. |
Once you have got into Chapter 2, progress until you get the stolen goods back and have opened the gate. Upon opening the gate you will get your first substories, and can actively work on this trophy. Below the substories have been split into their respective areas, for example, all the ones for Waford are located together regardless of when they unlock.
Waford Side Missions:
Quest | Quest Giver | Location |
Waford Record 1 | Madame Stonely | Waford – Thunderhead Bluff |
Requirement for completion | ||
You will be asked to find some stone tablets for Madame Stonely. You will be directed to the first one in King Kong Garden. | ||
Waford Record 2 | Madame Stonely | Waford – Thunderhead Bluff |
Requirement for completion | ||
The Second Tablet is in The Forbidden Valley, just like the first head there collect it and return it. | ||
Waford Record 3 | Madame Stonely | Waford – Thunderhead Bluff |
Requirement for completion | ||
The Third Tablet is located in the Ring Inlet | ||
Waford Record 4 | Madame Stonely | Waford – Thunderhead Bluff |
Requirement for completion | ||
This one is actually the first one that you are introduced to, which is located in the Thunderhead Ruins. | ||
Waford Record 5 | Madame Stonely | Waford – Thunderhead Bluff |
Requirement for completion | ||
This time you are asked to head to the Dust Ruins, you are informed that there are actually 2 in there, however, you are only asked for one of them. | ||
Waford Record 6 | Madame Stonely | Waford – Thunderhead Bluff |
Requirement for completion | ||
For this, you will need to head to the Ice Block Ruins, as with the last one you are told that there are 2 in the ruins. You will need both this time round. | ||
Waford Record 7 | Madame Stonely | Waford – Thunderhead Bluff |
Requirement for completion | ||
You are informed that this should be the last one that you need to pick up and it is located in the Sky Tower. | ||
Madame Julie’s Pupil – Part 1 | Madame Julies | Waford – Hermit’s Cave |
Requirement for completion | ||
Just Fuse an Accessory with 2 effects using Robin’s Fuse Skill, and return it. | ||
Madame Julie’s Pupil – Part 2 | Madame Julies | Waford – Hermit’s Cave |
Requirement for completion | ||
This tie you need to make an accessory with 3 effects using the Fuse Skill and return it to Madame Julies. | ||
Madame Julie’s Pupil – Part 3 | Madame Julies | Waford – Hermit’s Cave |
Requirement for completion | ||
For this request, if you hadn’t already guessed it, you will need to make an accessory with 4 effects. This means you will need to have a Purple gear piece. | ||
Yaya Cube Collector 1 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
You are asked to collect a total of 8 Yaya Cubes and return them to her for something. | ||
Yaya Cube Collector 2 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
This time you need to collect 5 more Yaya Cubes. | ||
Yaya Cube Collector 3 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 4 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 5 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 6 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 7 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 8 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 9 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 10 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 11 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 12 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 13 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 14 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 15 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 16 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 17 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 18 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Yaya Cube Collector 19 | Madame Trade | Waford – Circular Inland Sea |
Requirement for completion | ||
Collect 5 more Yaya Cubes | ||
Challenge Cube | Lim | Waford – Adio’s Hut |
Requirement for completion | ||
Talk to Lim in Waford who will direct you to Alabasta in search of the Cube. |
Alabasta Side Missions:
Quest | Quest Giver | Location |
Mediator Marzin’s Quest | Mediator Marzin | Nanohana – Market Square |
Requirement for completion | ||
Complete the Bounty for the Evil Brothers Found at the Tavern | ||
Master and Student Showdown | Kung Fu Dugong | Nanohana – in an alley not far from the gate |
Requirement for completion | ||
Battle the 3 Kung Fu Dugong and defeat them | ||
Hungry Navi Bird | Navi Bird | Nanohana – on the outskirts of town is a bird, only available once you have headed into the Desolate Valley and returned to Nanohana |
Requirement for completion | ||
You need to use Usopp’s Slingshot and shoot down 10 of the floating nests that are on the buildings around Nanohana. These will reward you will Desert Nuts, you need 10 to complete the quest | ||
The Truth About Eye-Lashes | Saien the Scientist | Central Sandy Desert – On the ridge above Yoisa Shop |
Requirement for completion | ||
You will need to hunt down the Camel and find the test subject, a “Harmless” Sandora Dragon. Saien recommends that you start your hunt near the Sandy Ruins in order to pick up the trail. There are two guys talking in the Sandy Ruin about a Camel with unusually long eyelashes, who will direct you to the east of the Ruins. You can find Eye-Lashes not far from the Crab Mover once you have made it through the Sandy Ruins, however, there are some bandits there who want to sell him to the circus. You will need to fight the bandits and defeat them in order to move on the quest, once they are down you will need to return to Saien and inform him about the Sandora Dragon. | ||
Master and Student Rematch | Kung Fu Dugong | Vast Quicksand – not far from the Sandy Oasis |
Requirement for completion | ||
Battle the 3 Kung Fu Dugong and defeat them again. They aren’t all that tough to beat but they do have an after-quest where you will need to cook them something and Sanji will suggest Sandora Dragon Stake. Once you have made it you head back to the Kung Fu Dugong and hand it over. | ||
The Grand Line Quiz Kid – Level 1 | Quiz Researcher Zoner | Sandy Oasis |
The Grand Line Quiz Kid – Level 2 | ||
The Grand Line Quiz Kid – Level 3 | ||
Requirement for completion | ||
Refer to our How To guide for the possible answers if you need them HERE. | ||
Master and Student Final | Kung Fu Dugong | Alubarna Ravina |
Requirement for completion | ||
Just the same as the other encounters, do battle against them and beat them. Upon beating them a Sandora Dragon will appear and it will be your job to defeat it. | ||
More Important than Berries | Pompous Tam | Nanohana – East of the Spice Bean on the map |
Requirement for completion | ||
Tam will ask that you find a photograph, unfortunately, he dropped it in the desert somewhere. He will tell you to try asking at the caravan. This is not very descriptive, however, there are some travellers in the Desolate Valley who match the conditions for this. He will tell you that it might have been what he saw earlier heading west to the ravine, since this is all you have to go on might as well head over to check it out. You will find this to the west of the Camp Site in the area, you will need Chopper to get further into the area, however. Once there carry on up and you will come to a bridge-building opportunity for Frank, and to the Left, you can find a glowing blue icon on the ground, this is the Photo. Once you have it use the fast travel to take you back to Nanohana faster and talk to the man. Upon talking to him he will query where the other photo is which will send you back out into the desert. Once more head back to talk to the travellers in the Desolate Valley, you will be informed that the other photo might be in the Ravine of No Return and that if there is a caravan there they could tell you more. Head in and ask the travellers at the start, Carry on to the second junction and you will see a man laying on the ground to the right, he will inform you that there are scorpions down that path and you should avoid them. Like any hero head down it and you will come to an area with lots of bones and 2 scorpions. You can also find the second picture here so grab it and head back to Tam in Nanohana, using the fast travel is better but you could also just run back. Once you hand it over to him you will complete the mission. | ||
Night Exterminator | Mitt | Sandy Oasis |
Requirement for completion | ||
There is a little girl near the bridge onto the oasis from the Great Sandy Desert. She will ask Zoro to eliminate 10 of the Deluck Brothers, which are giant Blue Scorpions. Simply kill a total of 10 and return to her to hand the quest in, this should be compliable within 3 groups of Scorpions. | ||
Battlefield Courier | Officer Segem | Desert Near Alubarna – The Royal Army Garrison |
Requirement for completion | ||
The Officer in the Royal Army wants you to find his son Hator, who is a Rebel and give him a letter. Once you enter the Rebel’s base you will need to ask around for information. There are 3 people, a big guy at the bottom of the ladder at the main gate, the second, is the guy up the ladder, and the third is the man in a red shirt under the canopy. The third guy will direct you to the Baroque Works hideout. You will find him in the Hideout and hand him the letter, however, he will request that you deliver his reply to Segem. Once you return the reply you will have completed the mission. | ||
Talented Doctor | Old Woman with Back Pain/ Dance Instructor Sardan | Alubarna – Clock Tower Western Path |
Requirement for completion | ||
Heading down the west path out of Alubarna you can find an old woman on the corner sitting on a bench. She will tell you about a doctor who treated her, who came from Drum Kingdom. In order to find the person you will have to head down the path all the way to the gate and find her friend. This person is Healthy Man Gido, who will tell you that the doctor is named Nafk, and you can find him in the tavern by the castle gate. You will eventually inform him of the state of things in the Drum Kingdom and he will ask you to hunt down 2 Banana Gatos to get Gator Bananas for the medicine. You can find them hiding under the surface of the desert located at the path’s entrance leading you down to the Baroque Works Hideout, once you have collected 2 head back to the Doctor and hand them over. He and Chopper will make the medicine needed for the old woman, all you need to do now is head back to her and give it to her to complete the quest. | ||
That Tea Tastes Thorny | Lief – Weeping Woman | Alubarna – Palace Highway |
Requirement for completion | ||
She will inform you that she has lost 2 jars of tea somewhere in the area and that the area guards might know something. The first guard is down the street not far from her, head all the way to the end and you should find a guard who picked up a jar. The second Guard is just up the street, a little ways above the area shop. He will tell you that there were some suspicious people going into the ally opposite him holding a jar, head into the ally to find to your left who has the other jar. Eventually, a fight will erupt, they aren’t all that difficult, once beaten head back to Lief and hand over the jars to complete the quest. | ||
Dance Rehearsal | Dance Instructor Sardan | Alabasta – Lovely Spring Plaza |
Requirement for completion | ||
For this mission, you will need to fight her recruits and get them into shape for a dance lesson. Once you accept the mission simply talk to her and battle. The battle is against her 3 students and not really tough you should have an easy time beating them, once you do you will finish the mission. | ||
Why Eye-Lashes Enlisted | Commander Kochi – Shouting man near the camel | Alabasta – Palace Square |
Requirement for completion | ||
For this mission, you will need to head back to Nanohana into the Spice Bean Plaza and find the Aroma and Armour Shop. Once you are in the square head to the Left when facing Spice Bean and you will see a woman outside a shop a little way up the street, she will be standing outside the Aroma and Armour shop. Head inside and talk to the lady behind the counter, she will recommend 3 perfumes, however, Nami decides on mixing all 3 and getting that. Once the sequence is over Nami makes the comment about having to keep on travelling across the desert, so Sanji says that they will get lotion, which will lead you to Lovely Springs in Alubarna. Once you get there you will find 3 women talking near to where you undertook the Dance Rehearsal Mission, one of them you can talk to and she will direct you to the Plaza in front of the Royal Mausoleum. When you get there you will find out that a maid from the palace just bought up the entire stock, however, Robin points out that they should be in the Royal Plaza, and if they ask the maid they might get some lotion. Unfortunately, when you get to the plaza you will find out that the maid has not returned to the guard and that you will need to search the South Road for her. Head south from that guard and back towards the main gate to find 2 women talking about a commotion. This commotion is about a maid being taken away towards the front gates of Alubarna, start heading in that direction down either route. When you make it to the Gate you will see an old man looking down the left side path, and will inform you that there was a woman being taken away by some thugs and Sanji will want to interfere and save her. Head down and confront the thugs which will begin a battle, They shouldn’t be too tough to take on and you will get some lotion as a reward. All you need to do now is head back to Eye-Lashes and try out the combo. |
Water 7 Side Missions:
Quest | Quest Giver | Location |
Tavern Trouble | Girl Minding the Shop – Proprieties Lucie | Water 7 – Tavern kajika |
Requirement for completion | ||
You will be asked to investigate the Cats All Over Bar on the South of the island and report back to Lucie with your findings. There are 3 people to talk to, a child as you enter, a man behind the door at a table and a woman at the bar. Once you tell Lucie, Nami will get the idea to go to the Armor and Armour shop in Nanohana to get some perfume. Head there and she will give you a perfume on the house, all you need to do now is return it to Lucie in Water 7 at the Tavern. | ||
Grand Line Quiz Lady Level 1 | Pink Haired Woman | Water 7 – Fountain Square |
Grand Line Quiz Lady Level 2 | ||
Grand Line Quiz Lady Level 3 | ||
Requirement for completion | ||
Refer to our How To guide for the possible answers if you need them HERE. | ||
My Treasure | Crying Boy/ Crybaby Hien | Water 7 – Café Park |
Requirement for completion | ||
The little boy at the end of the Café Park will be upset because a Yagara took his Germa 66 Dolls. There are 5 in total and can be located anywhere within the Water 7 limits. 1. Head over to the alcove near the bridge to Main Street, there is a man looking at the craftsmanship of a doll (POISON PINK) 2. Top of the elevator, you can find a little girl sitting on the bench in the Money Exchange (Stealth Black). 3. Canal Restaurant, there is a Yagara near the end of the area. As you are running along to the Yagara’s location you might see a sparkling blue thing in the water, this is the doll (Sparking Red). 4. As you are leaving the Canal Restaurants you will see a Yagara to your left, talk to it and he will tell you that one of the dolls was given to an old lady who can be found near the fountain in the Galley-La Company Dock One area. Talk to the lady and she will give you the doll (Winch Green). 5. Stay in Galley-La Dock One but head to the opposite end to find a Yagara. Unfortunately, the Yagara will not part with the doll without being given some Sazae Kancho Pescatore. Head to the tavern to make some and return to give it to the Yagara to get the doll (Shocking Blue). Once you have all 5 of the dolls just return them to the boy in Café Park and complete the mission. | ||
Helping Iceburg 1 | Iceburg | Water 7 – Front of the Mayoral Residence |
Requirement for completion | ||
He will ask you to head down to a shop on the Lower Coast to buy some food for Tyrannosaurus, he mentions the food is called Aqua Corn. Once you get there you will find a man by the archway talking about it, you don’t need to talk to him just head through and to the tent on the path from the World Cube. Talking to the shop owner he will tell you that some pirates took all the Aqua Corn and ran off. You can find them down the fork in the road at the bridge into Water 7. Talking to them is not really an option so just beat them and take the Aqua Corn back, once you do head to Iceburg and complete the mission | ||
Helping Iceburg 2 | Iceburg | Water 7 – Front of the Mayoral Residence |
Requirement for completion | ||
This time he will request that you go talk to some people on his behalf. The first Is the manager at the Tableware Factory, the second is a conference organiser and the third is a deputy mayor. 1. The factory is near the Employee Public Bath, so head to the West from Iceburg and you will find it easy. The answers are: ”The Mayor has a press conference” followed by “I Hear it’s to Advertise your Merchandise”, and finally “It’s for the City”. 2. The Conference organiser is directly south of Icburg in Fountain Square. The answers are: “The Mayor needs to get ready”, Followed by “He’s Preparing for Aqua Laguna”, and finally “The Mayor Trusts you”. 3. The final person is located to the East in the Canal Restaurants area. The answers are: “The Maya has a stomach ache…”, followed by “There’s a dish that is good for stomach aches”, and finally “He said he’d work with your schedule”. After each of the people you will need to head back to Iceburg and tell him, in addition to this if you manage to get the wrong outcome it will reset the conversation so there is not much to worry about. Talk to Iceburg once you have spoken to the last person in order to finish the quest. | ||
Helping Iceburg 3 | Iceburg | Water 7 – Front of the Mayoral Residence |
Requirement for completion | ||
This time he is sending you to the Sewers in search of something that is hurting the people nearby. Head over to the Sewer Treatment Plant and talk to the people there. There are a total of 3 people to talk to, 2 civilians and someone the mayor has there. Once you have spoken to them you will find out that there are 3 Wild Golden Bats in the sewer that need to be sorted out. Continue in and find the enemies who spawn as bats, there are 3 of them, one near the entrance, one over by the shop and the third on the ground floor. Engage in combat and beat them then return to the guy outside the Sewers before heading to report to Iceburg. | ||
Natural Underground Enemies | Franky Family Follower | Water 7 – Canal Restaurants |
Requirement for completion | ||
Behind the guy who opens the shortcut into the sewers is a scared Franky Family member. He will tell you that he is scared of the rats and requests that you drive them off. Head down there and into the Old Sewers which is accessed by heading to the Sewers B2 Floor, and just across from the Lift. Make your way through until you are nearly at Iceburg’s secret station, and you will eventually see 2 small mice with a larger red one. Beat them up and then head back to report to the quest giver. |
Marineford Side Missions:
Quest | Quest Giver | Location |
A Prisoner’s Desire | Suspicious Man/ Fugitive Jude | Marineford – Town Outskirts |
Requirement for completion | ||
For this, you will be requested to find the materials and repair a boat for Jude to escape Marineford. The first material is the lumber which is located near the Ox Bell, the second is Nails which is located at the broken cannon. This means you will need to head into the Ox Bell Plaza and the South Town. When you get to either area you will need to talk to the person there. When you get both of the items return to Jude and find out you still need some Sailcloth. He will tell you that there is a stall in the city that might have it, head there but you will get into a fight with the owner. Once you beat him he will give you the fabric, simply head back to Jude to finish the mission. | ||
Grand Line Quiz Madam Level 1 | Pink Haired Lady | Marineford – South Town |
Grand Line Quiz Madam Level 2 | ||
Grand Line Quiz Madam Level 3 | ||
Requirement for completion | ||
Refer to our How To guide for the possible answers if you need them HERE. | ||
For Whom the Bell Tolls | Depressed Man/ Cleaner Kevin | Marineford – Ox Bell Plaza |
Requirement for completion | ||
With this mission, you will be requested to look for a Stray Dog who ran away with a polishing cloth. Once accepted you should start talking to the animals around the plaza. You can find a Cat near the stairs, which will point you towards the fountain. Finding the dog at the fountain he will tell you that he gave it a cat who went up the stairs opposite the fountain. Head up the 2 sets of steps and onto the terrace where the cafés are, by the picnic tables you can see a small black cat. As is the case you knew this wasn’t going to end here, instead the cat will inform you that the kittens were abducted by humans who ran off to the Outskirt. You will find them just before heading over the bridge to the World Cube. You will need to battle the abductors, once you beat them the cat will give you a cloth as payment, all you need to do now is return to Kevin. |
Dressrosa Side Missions:
Quest | Quest Giver | Location |
My Dearest Violet | Rushed Man/ Ellio | Dressrosa – Dressrosa City East |
Requirement for completion | ||
This man can be found only if you enter Dressrosa after the story there has concluded. You will see a tall thin man talking to a shorter man, this is Ellio. He is looking for his treasure which is a picture of Violet. Your first stop should be the tavern, head there and find out if anyone knows anything. Luckily there is someone who knows something, he will direct you to Blacksmith Road which is near the coliseum. Once there you can find a kid who looks like he’s having an argument with the ground outside the Weapon Shop Rose Guerrero. He will be frustrated that he can’t find his friend who he is playing hide and seek with, so why not help him out. Head left to the previous building and head into the corner to find the kid hiding, unfortunately, he doesn’t have the picture that you will need but his friend over at the fountain in front of the coliseum might. Head over there to find a girl next to the tapestry stall on the ring encircling the fountain. She will inform you that her father has the picture and is at the book store, conveniently she tells you it’s the one with the red bricks, which is also right behind the fountain. Once inside hang a right at the counter and find a man looking at the shelves, talk to him and get eh picture, now all you need to do is return it to Ellio. | ||
God Usopp 1 | Muscular Man/ Blacksmith Garill | Dressrosa – Dressrosa City East |
Requirement for completion | ||
This mission is found near the Yoisa Travel point, you will see a father with his daughter. Talk to him and he will tell you that there are some robbers taking advantage of the chaos caused by the Donquxta Family and askes God Usopp to help stop them. He will tell you that the “Gladiators” wend to the Southern Residential Area which is turning right if you are coming from the World Cube. There you will find 3 Gladiator-looking guys, 2 of them will be towering over a civilian, head over to them to trigger the event. Once the event goes bad as we know it will a battle will take place, simply beat them and go and talk to them. Here you will need to pick some options, the options picked were: “You just need to take action to help to rebuild this country!”, followed by “Just Trust what God Says!”, and finally “Work hard and make them Grateful!”. Once this is done you will need to head back to Garill and tell him of your godly work. | ||
God Usopp 2 | Worried Old Woman/ Liberta | Dressrosa – Foot of New Royal Plaza |
Requirement for completion | ||
In this area of town, you will find an old woman who is trying to make some mysterious seeds grow. Talking to her she reveals that the man who gave her the seeds was none other than Usopp’s mentor in the 2 years. Unfortunately, Usopp has never seen the seeds before and is unsure how to make them grow, thankfully Robin recommends trying the bookstore before they start tampering with things they don’t know about. The bookstore is located just outside the coliseum in the Head inside and to the main desk to talk to the person and find out he has a book that is needed. Reading through Usopp finds out that to make the seed sprout the Egg of a Bo Bo Bird is needed, and unusually it needs to be planted under moonlight. All you will need to do now is return to the old woman and tell her what the book said, provided you have the Egg. For the next stage you will need to head to the Royal Plateau, in case you were confused this is the Sunflower Fields. Remember that it needs to be Night! Once you are there head to the right of the area where you fought Doflamingo’s clone and you should see her, talking to her starts the events in motion. Wouldn’t you have guessed it but the seeds grow into Ambling Stonecrop’s which are carnivorous plants you have fought before. A battle will ensue which is not that difficult, once the battle is over the mission is pretty much complete. | ||
God Usopp 3 | Well-Dressed Man/ Gramoo the Butler | Dressrosa – Dressrosa City East |
Requirement for completion | ||
Just up the stairs from the Yosia fast travel point in The east city is a smartly dressed man looking to talk to God Usopp. Head over to Dressrosa Main Street, which is past the Coliseum. There you will find a large group of people, approach them and an event will play out which sparks the first battle. This is not a difficult one even when reinforcements show up, The second battle is with a Giant, where it is easy it’s also inconvenient. Once the giant is beaten you will need to talk to the attackers, the answers are: “But you cant hate those who suffered like you did!”, followed by “Then you should be working together to rebuild it”. Once you have finished the chat with them you will need to return to Gramoo to complete the mission. | ||
Rebuilding Dressrosa | Thinking Man/ Ship Carpenter Tohbo | Dressrosa – N.R.P. Elevator |
Requirement for completion | ||
Near the elevator, you can find a man who Franky wants to talk to. It turns out that it’s a friend of Frankie’s from before at Water 7, and he wants to repair Dressrosa. Unfortunately, he doesn’t have the materials, thankfully being a memory location Franky comes up with the idea to go to Water 7, get the Lumber needed and return to Dressrosa. Once in Water 7, you will need to head over to Dock 1 to find the person you want. Once you are in Water 7 head over to Dock 1 and find your way over the bridge to the Material Depot. In the first area is the man you are looking for, a younger version of the quest giver in Dressrosa. Talk to him and he will give you all the Lumber you need, however, Franky still needs some Metal to help in Dressrosa and mentions that there should be all that is needed in his Hideout in the Sewers of Water 7. Once inside Franky’s Hideout head down to the ground floor to find 2 members of the Franky family standing under the walkway on the far end of the room, behind the guys sitting in a circle. Talk to the tall man and he will give you all you need, all you need to do now is leave and head back to Dressrosa. Once you hand over the materials to Tohbo you will finish the mission. | ||
Respected Elder | Shocked Man/ Barto Club Apprentice | Dressrosa – Dressrosa City East |
Requirement for completion | ||
Just before you drop down from the path you can find a pirate. Talk to him and you will soon learn that he is a member of Bartolomeo’s Crew and admires THE Sniper King. Because of this Usopp decides to make a Trick Ball specially for him, this will be a Perfected Exhaust Ball Plus. You can make it using: 1. Mezcal Cactus 2. Negative Seed 3. Unlucky Herb 4. Nimbus Spider You can do this either at a Camp or the Tavern, it is recommended that you use the tavern in Dressrosa as it is practically round the corner, then hurry back to him. | ||
Grand Line Quiz Mister Level 1 | Pink-Haired Man | Dressrosa – “Old” Royal Plateau Area |
Grand Line Quiz Mister Level 2 | ||
Grand Line Quiz Mister Level 3 | ||
Requirement for completion | ||
Refer to our How To guide for the possible answers if you need them HERE. | ||
Taken by Tontattas | Child/ Dahlia | Dressrosa – Coliseum Path |
Requirement for completion | ||
Not far from the Fountain outside the coliseum, you can find a little girl who looks to be shouting. She is distressed as the “Fairies” of Dressrosa have taken a ribbon that is precious to her. In order to progress this mission you will need to visit different vegetation patches around the immediate vicinity, fortunately, it’s just the bushes behind the girl. Talking to a tontatta there they recommend you try the fountain outside the coliseum. When you get to the fountain head right from the bookshop’s doors and you will see a flower pot which is hiding a tontatta. You will be directed to the cart outside the coliseum by them. Interact with the back of the cart to find out that the Tontatta inside took the ribbon and request you return it to the little girl. All you need to do is head back to her and complete the quest. | ||
Someone I Must Meet | Weeping Woman/ Sorrowful Poppy | Dressrosa – Square, At Fountain |
Requirement for completion | ||
Right at the end of the path outside the Coliseum, you can find a woman who is really upset. Talking to her she will tell you that she wants to see her boyfriend who is a member of the Donquixote family and is in hiding on the Royal Plateau 1st Floor after crawling through a small gap. Once in the area head over to the first bridge, however, do not cross it. Instead, drop down and make a left and keep heading to the end, you will come to a chopper point. Crawl through and make another left, ignore the path up, and just carry on going around the route. Eventually, you will see a Donquixote family member, this is not the man you need to bring back sadly. He will start a battle with you, defeat him and he will tell you that one of his friends is hiding between 2 blue walls up ahead, near the exit to the area. Literally just before the exit to the area make a left turn and backtrack to find this guy. As with the first guy he will want to fight you before telling you that the guy you are after probably made it all the way to Spike Canyon. Head up to just before the end of the 3r Floor of the New Royal Plateau and you should see the man you want in your path, unfortunately, you will have to fight him. Once it is over he will decide to leave without telling Poppy, return to Poppy and Sanji will tell her everything. |
![]() | Bounty Hunter ![]() Turned in all bounties. |
You are first introduced to Bounties in Chapter 2 once you have unlocked the gate to the marketplace. In this area you will find a Side quest giver by the name of Mediator Marzin, he will inform you of the Bounty Hunting side job to earn you Beli. After he has explained the little you need to know head into the tavern, Spice Bean, which is located just opposite him. Here you will be able to interact with the Bounty Board to undertake different jobs under the bounty hunt umbrella. Once you complete the first one you are given, Evil Bulbro, more will be added to the board. You can accept all that is available if you so wish but be warned some might need you to power up first, below you can find a full breakdown of them, and where you can find them. In addition to this, the stated bounty has been added, however, we will talk about that below.
Alabasta Bounties:

Water 7 Bounties:

Dressrosa Bounties:

As stated above the bounties need addressing, and before you start thinking you will receive the full amount for any of them, know you will not. It’s easier to just show you what you get so the image below will highlight the pay breakdown.

As you can probably guess this is rather pitiful compared to what you get for a lot of fights or can find in the world, however, it will all be worth it at the end when you are getting EXP along with taking these guys down.
![]() | Certified Fray Fixer ![]() Cleared all Memory Links. |
Memory Links are gained by completing Frayed Memoria. You are introduced to them in Chapter 2 on your way across the Desert. This first scripted event where you will only have 3 of your Crew who are:
- Ussop
- Zoro
- Chopper
Utilising these 3 you will need to complete the Frayed Memoria and in doing so you will earn the ability to utilise Memory Links with characters. There is a list below and where to find them:


Although it has not been highlighted you can find them easily by looking for the Pink fist on the Map, like what is shown below.

Sometimes you will also get a ghosted character who is related to the Frayed Memory. There is an image to reference below, they will tell you where to go if you get lost, however, you should have the next location marked on the map.

![]() | Top Cook ![]() Made all recipes. |
Sanji’s Kitchen is unlocked in Chapter 2 once you have met the chef in Nanohana and got the mission to make the Soup. From this point on you will be able to access the Kitchen at any Camp or Tavern throughout the world.
As for this trophy, your requirements are a little stricter than Journeyman Cook, as you are required to make every recipe that Sanji can come up with. For convenience, all the information can be found below along with a gallery of images showing each dish and the stats they provide you with. This is all well and good but some of the resources that you will require will take some time to look for, an example of this is Ringing Apples.






























It should be noted that in order to cook anything more than the first 8 recipes you will need to level up Sanji. You can do this by spending the cube fragments that you find in the world for Sanji and increasing his Cook Skill, in total, you will need 6 Fragments.

![]() | Trick Ball Whiz ![]() Made all Trick Balls. |
Much like Sanji being able to cook, Usopp can make something called Trickballs.



Like Sanji, you will need to level Usopp’s ability called Make to create more than the first 5 Trickballs. This will take a total of 6 Usopp Cube Fragments to get it to Level 3 unlocking all crafting options.

![]() | Treasure Hunter ![]() Opened all the locked treasure chests. |
There are 2 types of Treasure Chests in One Piece Odyssey the first is the common standard type that you will probably see and open hundreds of. The second is what this trophy is referencing, these are Locked Treasure Chests and you can only open them once you have gained the key. Below you can see the difference between the 2 Treasure Chests.


Ignoring the fact that the Locked Chests are fancier, upon interacting with one Nami will say something like “Remember this location” or something. This is of course provided you do not have the Key. In order to obtain the Key you must first complete the Quizzes that are throughout Memoria, which are:
- One Piece Odyssey Grand Line Quiz Kid (Alabasta)
- One Piece Odyssey Grand Line Quiz Lady (Water 7)
- One Piece Odyssey Grand Line Quiz Madam (Marineford)
- One Piece Odyssey Grand Line Quiz Mister (Dressrosa)
They are not all that hard and if you need help with them please refer to the respective quiz person above. Once you have completed these, then you will be awarded the key which you can use to unlock the Locked chest. They aren’t all that hard to find and you will probably have stumbled over a few of them just looking around, however, there are some maps below to help you.





![]() | Challenge Enemy Beginner ![]() Defeat one powerful challenge enemy. |
Please refer to Challenge Enemy Conqueror for more information.
![]() | Battle Master ![]() Won 300 battles. |
UNMISSABLE
Much like Victor, you will probably obtain this through the natural progression of the game. There are more than enough opportunities throughout the game to get the trophy and asking for 300 battles is nothing too troublesome.
![]() | Chapter 1 Clear ![]() Cleared chapter 1. |
STORY
This chapter is all about learning the ropes and getting to grips with the game, it is advised to take some time to get to grips with how the combat works and look around the island of Waford to understand the game, however, this is not compulsory.
Once you have spoken to Lim about the secret of the larger Cubes you will be at the end of Chapter 1.
![]() | Chapter 2 Clear ![]() Cleared chapter 2. |
STORY
In this chapter, you will be taken back to one of the Straw Hats most defining moments in the series, full of scorching sands, dry lands, and evil organisations to overthrow. Of course, this is Alabasta the desert kingdom where the straw hats fought the Warlord of the Sea, Crocodile in a campaign to recover the princess’s kingdom and prevent a civil war.
Once you have beaten Crocodile your objective will be to return to Alubarna, which will complete the chapter.
![]() | Chapter 3 Clear ![]() Cleared chapter 3. |
STORY
Within this chapter, you will be battling your next Colossus on Waford. This time you will fight a Wind Colossus, however, you must first do some running around and learn how to Freely enter and Exit Memoria.
![]() | Chapter 4 Clear ![]() Cleared chapter 4. |
STORY
Any true fan of One Piece, and some who are not, will know this sequence in the Manga and Series for one reason or another. The chapter sees you going to the Fountain on the Ocean, known as Water 7. If you know One Piece you will know that the infamous Judital Island of Enis Lobby will accompany this sequence meaning you will have some tough fights ahead, it is highly recommended that you have a save before heading here in case you need to level up, which can be achieved at Waford.
Once you have completed one of the most moving sequences in One Piece you will get some free roam where you can complete miscellaneous things such as Bounties, Side Missions, and exploration of Water 7. When you are ready head to Dock One and complete the Chapter after a few little sequences.
![]() | Chapter 5 Clear ![]() Cleared chapter 5. |
STORY
This chapter will take place on Waford and have you taking on the Water Colossus. This can be a kind of a tough fight but utilising some of the Trick Balls here is an advised method, along with the Nami/ Chopper strategy highlighted in the Tips and Strategies section above.
![]() | Chapter 6 Clear ![]() Cleared chapter 6. |
STORY
This chapter is one that is far faster paced than anything you have done in the game until this point, the game will even prompt you by asking if you are sure you are ready for it as it’s just a continuous battle. If you haven’t worked it out yet this is the Paramount War, you should be around Level 40 if not just under to have a simpler time with this mission. The War of the Best is a difficult challenge that will test everything you know about the combat mechanics and then some.
![]() | Chapter 7 Clear ![]() Cleared chapter 7. |
STORY
This is your final challenge in Waford, for this, you will need to conquer the Flame Colossus. This is the toughest of all the ones you have fought and it is highly advised to save before you head to the beach. Once you have beaten it head back to Lim and complete the chapter.
![]() | Chapter 8 Clear ![]() Cleared chapter 8. |
STORY
Unlike your other adventures in Memoria, this one is a fresher wound for the Straw Hats or at least some of them. Originally only five of the nine members set foot on the island and ended a tyrants Rule, this time all crew members are present for a decisive battle under caged skies. Enter the island of Dressrosa and confront the ruling force of the Donquixote family in the climax to Memoria. For the most part of this chapter, you shouldn’t have too much trouble, once you reach the Sunflower Fields is where things will start to get problematic. The main reason for this is you will be confronted by and forced to fight a Black Knight with limited characters. For this encounter, you will want to utilise the guest character, who you have and be stocked with healing items on the off chance you need them.
![]() | Journeyman Cook ![]() Made 10 recipes. |
Please refer to Top Cook for more information.
![]() | Trick Ball Beginner ![]() Made 10 Trick Balls. |
Please refer to Trick Ball Whiz for more information.
![]() | Chasing Champion ![]() Fused 30 accessories. |
Please refer to Jewelry Master for more information
![]() | Craft Enthusiast ![]() Fused 5 accessories. |
Please refer to Jewelry Master for more information
![]() | Jewelry Master ![]() Made an accessory with 4 effects. |
For these trophies, you will need to get Robin to construct accessories that you can equip and power your characters up. You will first get the ability after completing Alabasta, which is Chapter 2. The Chasing Champion and
Crafter Enthusiast trophies will come through the natural progression of making new accessories, however,
Jewelry Master is a little more complicated. For this trophy, you will need to make an accessory that has 4 traits, which is only achievable once you have progressed past The War of the Best, Chapter 6. After Chapter 6, Robin will have all levels of the Fuse Skill available to upgrade which is what you will need in order to make an accessory that meets the criteria.

As with Sanji’s Cook Skill and Usopp’s Craft Skill you will need to add 6 Robin Cube Fragments into the skill. Once you have, head over to a Tavern or a Camp and use the option to Fuse, if you are at a camp then you can find Robin next to the machine below.

After this it is just a case of making a powerful piece of equipment that your characters can benefit from, it is advised you play around and see what you can come up with as it is pretty open to what you create and the power of the individual accessories. Remember that you need to make 30 in total and 1 with at least 4 effects.

![]() | I smell an adventure! ![]() Cleared 10 side stories. |
Please refer to Pit Stop Pro for more information.
![]() | Journeyman Hunter ![]() Turned in 10 bounties. |
Bounties are introduced in Chapter 2 as a side Quest line, once you have opened the gate into the Marketplace. After you have spoken with Mediator Marzin he will tell you that you can accept bounties from the Bounty Board/Job Board in the Spice Bean, see images below.



Mediator Marzin will inform you of the first target to go after which is Evil Bulbro, conveniently located down the street from the Spice Bean.


Just beat them, which they are easy, and Mediator Marzin will show up and collect them to hand them over to the Navy. Once you have got through the conversation you will be able to accept some new bounties from the board, for more information please refer to Bounty Hunter.
![]() | Fixed a Fray ![]() Cleared 5 Memory Links. |
Please refer to Certified Fray Fixer for more information.
![]() | Party Animal ![]() Had 30 parties. |
Once you return to Adio’s House from your quest to find the first cube you will be introduced to Camping. This mechanic is an optional addition throughout your adventure but one that is highly recommended to utilise. The main reason is the Party function, this will Fully recover the Crew and increase the EXP gain by 30% for 10 battles. For this trophy, it requires you to Party a total of 30 times, which is more than worth it when you are able to. Below is an image of what you are looking for to camp.

It should be noted that the Camping function has more bonuses than just Party, you can also:
- Cook
- Construct Trick Balls
- Fuse Accessories
- Change your Outfit
- Read the Encyclopedia of Monsters and Events
![]() | Collector ![]() Collected 99 Yaya Cubes. |
Please refer to Cube Collector: Luffy for more information.
![]() | Cube Collector: Luffy ![]() Collected 50 of Luffy’s cube fragments. |
Cube Fragments are first obtainable once you have Met Lim and she has stripped most of the Straw Hats of their powers while fighting the Fire Colossus.

In order to get these trophies you will need to obtain the set amount that is requested, fortunately, it is reported that there are more cubes than needed per character, and Luffy is one of these.

















All the following trophies will be included in the maps:
Collector
Cube Collector: Luffy
Cube Collector: Zoro
Cube Collector: Nami
Cube Collector: Usopp
Cube Collector: Sanji
Cube Collector: Chopper
Cube Collector: Robin
Cube Collector: Franky
Cube Collector: Brook
![]() | Cube Collector: Zoro ![]() Collected 50 of Zoro’s cube fragments. |
Please refer to Cube Collector: Luffy for more information.
![]() | Cube Collector: Nami ![]() Collected 30 of Nami’s cube fragments. |
Please refer to Cube Collector: Luffy for more information.
![]() | Cube Collector: Usopp ![]() Collected 40 of Usopp’s cube fragments. |
Please refer to Cube Collector: Luffy for more information.
![]() | Cube Collector: Sanji ![]() Collected 40 of Sanji’s cube fragments. |
Please refer to Cube Collector: Luffy for more information.
![]() | Cube Collector: Chopper ![]() Collected 30 of Chopper’s cube fragments. |
Please refer to Cube Collector: Luffy for more information.
![]() | Cube Collector: Robin ![]() Collected 30 of Robin’s cube fragments. |
Please refer to Cube Collector: Luffy for more information.
![]() | Cube Collector: Franky ![]() Collected 20 of Franky’s cube fragments. |
Please refer to Cube Collector: Luffy for more information.
![]() | Cube Collector: Brook ![]() Collected 6 of Brook’s cube fragments. |
Please refer to Cube Collector: Luffy for more information.
![]() | Savings Savant ![]() Obtained a total of 20,000,000 berries. |
Considering how you get money in the game you will probably obtain this through naturally progressing. It should be noted that you do not need to hold this much only have gained this much, so spend all you would like on resources, equipment and the like.
![]() | ![]() Activated 20 Bond Arts. |
Bond Arts are attack-based skills that you gain by completing the final part of a Frayed Memory, for the members who take part. They take up your Bond Gauge instead of the TP power, which is gained by attacking enemies/ defeating them or working as a team. Using 20 of these is easy to do and you shouldn’t need to worry about it too much as there are plenty of opportunities, however, it can be more beneficial to attack strong enemies like the Challenge Cube enemies or bosses with these moves.
![]() | Singular Strike ![]() Did more than 10,000 damage to an enemy with a single attack. |
Despite when you initially start the game your attack power and damage are pretty low in comparison to what the Straw Hats should be outputting, this will increase as you get through the game. It is advised to get to around Level 50+ and have most if not all the skills at your disposal. The reason for this is that higher skills will output more damage on the enemies who are weak. A personal recommendation is to utilise Luffy against one of the Jura Chou on Waford. Against this enemy using the Gum Gum King Cobra deals over the damage you will need. That being said it is easy to come across this Trophy by just naturally playing the game.
![]() | Gum-Gum Rocket ![]() Traveled with Gum-Gum Rocket 100 times. |
This is a simple trophy that is unlocked when looking for the missing members of your crew and making your way to Nami. During this section, you will be introduced to the Traversal mechanic Gum-Gum Rocket which allows you to move around to different sections of the map. To perform Gum-Gum Rocket you will need to enter Aim Mode using the L2 Button and move the target cursor over to a grapple point (See image below). Once you are happy press the Rocket button which is the R2 Button. Do this another 99 times and the trophy is yours.

It should be noted that you shouldn’t farm this until you have actively completed the game, as it will take you a good amount of time to obtain it as your first trophy. For this reason, it is best to complete the campaign and get as many as you are able to along the way, which might be enough.
![]() | Iron Door Slicer ![]() Cut 20 doors with Zoro’s Door Slice. |
Once you have recovered your first cube from the story event you will eventually arrive at a gate. At this point you will learn about switching playable characters, this is where Zoro’s Cut will be utilised. All you need to do is stand in front of the gate and press the interaction button, this will make Zoro cut the gate and you will be able to pass. Do this 19 more times and the trophy is yours, if you are struggling to find doors try heading to the Tower of Law in Water 7, you can find 12 or so there. Below is an image for you to reference.

It should be noted that Gates are not the only thing that Zoro can cut, during chapter 2 you can interact with the man sitting on the floor in the Baroque Works Hidout and gain the skill to cut tough boxes, there is a reference image below:

Where these will not count for the trophy they will reward you with materials and Yaya Cubes, so it is worth doing.
As an afterthought, it is worth noting that if you can not cut a door you might need to upgrade the skill, you can do this by spending Zoro Cube Fragments on the Feild Skill Door Slice (See below), it will cost 3 fragments but you can take them off again after if you don’t want the skill.

![]() | Usopp’s Slingshot ![]() Used Usopp’s Shot 100 times. |
Introduced in Chapter 2 as a progression mechanic, the first real instance you will want to use it when you start Chapter 2, after entering Nanohana, and prior to learning about it. The main reason for this is there are plenty of items that are high up, which for some reason Luffy cannot use, there is an image below to highlight these. Although you will get the objective to shoot down 10 nuts for the Navibird once you meet him it is always good to get some practice in prior.

All you need to do is use aim mode with the L2 Button and shoot with the R2 Button when the target is overlapping the point. There are quite a lot of these points throughout the level so you can get a good number of them here but there are plenty of opportunities throughout the game.
![]() | Archaeologist’s Appraisal ![]() Robin collected 20 items with Archaeologist’s Appraisals. |
During the story events in Chapter 4, you will come to a Library looking area where Robin will learn some key story plots and gain the Appraisal skill. There is an image below to help.

All you need to do is go and interact with this scroll and quill-looking icon, once you have done it your first time all you need to do is do it 19 more times.
![]() | Cook’s Nose ![]() Sanji collected 25 items with Cook’s Nose. |
This is introduced as a story element in Chapter 2, once you have headed to the Spice Bean after you have opened the gate you will be asked to make a soup, Sanji being the Straw Hats Cook will take centre on this. With this, he will gain the ability to find ingredients, see the image below.

While playing as Sanji you will be able to locate these little Fish icons throughout the world, which relate to an ingredient. Interact with them a total of 25 times to get the trophy
![]() | Treasure Sensor ![]() Nami collected 25 Items with Treasure Sensor. |
Much like Cook’s Nose, this will be unlocked in Chapter 2. This is after you have beaten the bandits that stole your resources in the desert, you will get introduced to Nami’s Treasure Sense.

As the image above shows, you can see that the icon is a Beli mark, which is fitting for Nami. All you need to do is run around as Nami and locate these a total of 25 times and the trophy is yours.
![]() | Franky Skywalk ![]() Built a bridge 10 times with Franky Skywalk. |
This is unlocked in Chapter 5 when you are hunting for the next Colossus. To do this Franky will need the required materials which are:
- Steel Bolt/ Wotz Steel Bolts/ Carbon Bolts
- Junk

With this in mind, it should be noted that the materials can be different as they need to “match the bridge”, to highlight this they have been named above. All you need to do is build a total of 10 Bridges which is an easy task and you have probably come across a few of them already by this point.
Steel Bolts:
These are common bolts found in a lot of places, however, there is a vast quantity in Dressrosa if you need to farm some.
Wotz Steel Bolts:
These are the rarest bolts that you can find in the game and are needed for a grand total of 1 bridge, which is located in Marineford. Fortunately, the bolts you need are located between your starting point and the bridge and are in barrels.
Carbon Bolts:
Although these are relatively easy bolts to get your hands on these can be troublesome if you have beaten the Dressrosa Arc. The reason for this is the Big Toys you fight can drop them meaning you can farm them for both the bolts and EXP before finishing Chapter 8. If on the other hand, you have completed Dressrosa and do not have the toys spawning there are 2 options ready for you. The first is you fight the tougher new enemies in the Sky Tower and hope you get the toys you need, the second way which is far easier is to open chests around Dressrosa which can get you all the Carbon Bolts you need for bridges.
![]() | Victor ![]() Won 50 battles. |
UNMISSABLE
You should get this through the natural progression of the game and you shouldn’t worry too much about this.
![]() | Escape is Victory ![]() Ran from three battles. |
In order to obtain this trophy you will need to actively abandon a battle. You can do this using the Triangle Button and selecting the option to Run Away. Do this a total of 3 Times and you will obtain your trophy. There is an image below showing the menu.

It should be noted that you cannot run away from scripted battles, only the ones that you randomly find in the world, in addition to this you might not be able to run from all fights, keep this in mind!
Need some more help with other games? Then check out our trophy guides for the best help to get more trophies!