Trophy Roadmap:
Difficulty: 2/10
Estimated time to platinum/100%: 4 – 6 hours
Missable trophies: None
Glitched trophies: None
Difficulty related: None
Playthrough: 1
Introduction:
Welcome to the Pursuit Force: Extreme Justice Trophy Guide!
Saddle up officer, it’s time to return the favour to the gangs tearing the city apart and dispense Justice in a way only the Elite Members of the Pursuit Force can.
Roadmap:
Step 1: Justice Dispensed Two Fold
Within this stage, you will want to focus your efforts on just completing the campaign and unlocking everything you can in order to clean up effectively in Stage 2. All you really need to worry about here is finishing the 30 missions available over the 5 Acts of the Story of the game. Anything you manage to unlock along the way like Adrenaline Shot,
Pinned and Charged, of
Extreme Justice is a Bonus. You will also want to upgrade using the Laboratory, the reason for this is if you don’t bother, or complete the campaign before gaining all the Upgrade Trophies you will need to replay a certain amount of the story to gain the Stars and upgrade.
You’ll be earning these trophies:
Wedding Crasher
Tragedy on High
Fire Truck Fire-Fight
Undercover Agent
Tanked Fury
Fan Trouble
End of Service
Adrenaline Shot
Pinned and Charged
More than You Deserve
The Garage Is Too Full
Extreme Justice
Ball Drop
The Dangers of Avarice
General Failure
Beat ‘Em up Heli
Cowboy
PIT Maneuver
Nothing but Scrap Metal
This Is Surely Illegal
Did Too Much
Just Rolled into the Shop
Lab Tech Enthusiast
Maxing Out
Step 2: Pursuit Force Elite in the Making
Here you will want to clean up everything you missed in your initial playthrough and prepare for the final Three trophies, How Hard Can It Be? and
Just Like the Old Days. The trophies you will need to focus on here are the ones like the shop and interrogations. If you, for some reason managed to go through the game without Failing a Case or driving the Wrong way you should be commended, however with the Rewind Feature in the game activated with the Options Button these Trophies are easy to miss out on.
During this step you’ll earn these trophies:
Adrenaline Shot
Pinned and Charged
More than You Deserve
The Garage Is Too Full
Extreme Justice
Cowboy
PIT Maneuver
Nothing but Scrap Metal
Where Are You Going?
Lost the Plot
This Is Surely Illegal
Did Too Much
Step 3: Justice Dispenced, Extreme Style
Now in the last leg of the race to Platinum, you will be tasked with completing a Challenge and working on the Bounty Mode. If you have things left over then now is the time to attack them, like Failing and Driving the Wrong way. You might also have some items in the shop to buy to get the trophy but there is enough that you should have been able to hit everything in the game pretty easily, and considering the trophy is for 10 you should already have that.
During this step you’ll earn the following trophies:
Star Player
Just like the Old Days
How Hard Can It Be?
Extreme Pursuit
Tips and Strategies:
Controls:
Since this was a PSP title and much like the original Pursuit Force, natively they do not support Triggers so the game will not let you utilise them, likewise, the camera will not be able to move independently of the character, which can make controlling the game clunky.
Control Configuration:
Controls | Image Reference |
Driving Controls | ![]() |
On Vehicle Controls | ![]() |
On Foot Controls | ![]() |
Helicopter Controls | ![]() |
Mounted Weapons Controls | ![]() |
Sniping Controls | ![]() |
Note:
Some of the controls highlighted above are altered to make them more friendly to playing the game. You can change them in the settings.
TIPS:
- Capturing a Vehicle is “normally” a good idea
- Slow and Steady is a good tactic, just don’t try being the Hero!
- Know your limits!
- Abuse the rewind function to get a better run if you need to
- The Cheats disable saving and Trophies. DO NOT use them, for this reason, they have not been included in the guide.
- The game is a considerable amount easier than the previous one, you shouldn’t have trouble completing missions, however, if you are, try using the Bounty Mode to practice strategies.
Trophy Guide:
![]() | Extreme Pursuit ![]() Unlock all trophies in Pursuit Force: Extreme Justice. |
Rising to the top is a lonely task, take this shiny Platinum Trophy to make you feel better!
![]() | Wedding Crasher ![]() Defeat Billy Wilde in Act 1: The Big Day |
STORY
This is for the first mission in the game.
![]() | Tragedy on High ![]() Defeat Travis Striker in Act I: Half-Life Hijack. |
STORY
This is for completing mission six in Act 1.
![]() | Fire Truck Fire-Fight ![]() Defeat Billy Wilde in Act II: Fire-Fight! |
STORY
This is for completing mission Three in Act 2.
![]() | Undercover Agent ![]() Defeat Syndicate Lieutenant Lucy in Act II: Catch 22. |
STORY
This is for completing mission Four in Act 2.
![]() | Tanked Fury ![]() Defeat Yuri “The Fury” Andreov in Act III: Hell Hath No Fury! |
STORY
This is for completing mission Five in Act 3.
![]() | Fan Trouble ![]() Defeat Lockjaw in Act III: Swampland Showdown. |
STORY
This is for completing mission Seven in Act 3.
![]() | Ball Drop ![]() Defeat Hard Balls in Act III: Ball Breaker. |
STORY
This is for completing mission Eight in Act 3.
![]() | The Dangers of Avarice ![]() Defeat The Shark in Act IV: Runaway Train. |
STORY
This is for completing the Third Mission in Act 4.
![]() | General Failure ![]() Defeat the Warlord General in Act IV: Death from Above! |
STORY
This is for completing the Sixth Mission in Act 4.
![]() | Beat ‘Em up Heli ![]() Defeat Ashley in Act V: Separation of Power. |
STORY
This is for Completing the First Mission in Act 5.
![]() | End of Service ![]() Defeat Commander Decker in Act V: An Eye for an Eye! |
STORY
This is for completing the final mission in Act 5, and completing the game.
![]() | Adrenaline Shot ![]() Perform a Justice Shot during a case. |
This is performed once you have got a full justice meter, all you need to do once you have is jump to an enemy vehicle and kill at least one of the enemies. During a Justice Shot, time will slow and you will have the ability to target and kill enemies, which is different from when you just jump to an enemy vehicle.
![]() | Pinned and Charged ![]() Arrest an enemy during a case. |
UNMISSABLE
Please refer to More than You Deserve for more information.
![]() | More than You Deserve ![]() Arrest 25 enemies during cases. |
Arresting enemies is achieved when you are on foot, simply run up to an enemy and you should initiate a Takedown. This will initiate a QTE (QuickTime Event) which can vary between enemies, some will be 3 buttons to press while others will be 4. Below are 2 examples.


There are plenty of opportunities throughout the game to get this done, just remember you need to be in Close Quarters to engage in an arrest.
![]() | The Garage Is Too Full ![]() Capture 25 vehicles during cases. |
UNMISSABLE
This is simply done by jumping into vehicles and killing the occupants. There are more opportunities than you would think even if you don’t like procuring enemies’ vehicles some missions require you to.
![]() | Extreme Justice ![]() Perform a Fatality ×3 combo during a case. |
This is hard to miss in a few sequences but the general idea is to kill a total of 3 enemies in rapid succession. Any mission you are on foot is easy, likewise with Sniping missions. You can also get this with some vehicles that have 3 enemies in, Justice Shot will work better for this.
![]() | Cowboy ![]() Perform a Sharpshooter ×3 combo during a case. |
The idea of this is a little misleading with the image but all you need to do is headshot enemies, which can only be achieved in one of 2 events. These are on Foot or Sniper events. It is probably easier in on-foot events as the controls are a little nicer, however, you can probably get an easier time with Sniping.
![]() | PIT Maneuver ![]() Perform a Brute Force ×3 combo during a case. |
Just like in the original game Brute Force is for ramming enemies, For this trophy, you will need to ram 3 enemies in quick succession. You can achieve this on a single enemy if you want to but it would be easier if you could have 2 enemies who you bounce off.
![]() | Nothing but Scrap Metal ![]() Perform an Eliminator ×3 combo during a case. |
The Eliminator is awarded for destroying vehicles, however, you will also get it for destroying rockets that are shot at you. All you need to do is destroy 3 in rapid succession to gain the trophy.
![]() | Where Are You Going? ![]() Go the wrong way during a case. |
Simply turn around in a case and get the arrow that tells you to turn around. Keep driving a little more and the trophy will be yours.
![]() | This Is Surely Illegal ![]() Completely fill the emotion bar when interrogating a suspect. |
Unlike the Did Too Much you will want to focus on scaring the enemy for this. There are only 2 suspect interrogations throughout the game, the first is Billy Wilde on Mission Bombs Away and the second is the Syndicate goon in Mission A New Quarry. Either will work for this but its personal preference. For this, you will want to avoid collisions and grinding along walls, simply drive into traffic without crashing, perform jumps, and drive dangerously.
![]() | Did Too Much ![]() Deplete half your suspect’s health during an interrogation. |
Similar to the above trophy, This Is Surely Illegal, You will want to actually collide with things. Drive into traffic, grind along the walls, and hit everything keeping an eye on the suspect’s health and Interrogation meter. Make sure once you have him below half health you complete the interrogation meter and don’t just kill him.
![]() | Just Rolled into the Shop ![]() Activate an upgrade at the Laboratory. |
Please refer to Maxing Out for more information.
![]() | Lab Tech Enthusiast ![]() Activate 10 upgrades at the Laboratory. |
Please refer to Maxing Out for more information.
![]() | Maxing Out ![]() Activate all upgrades in a single category at the Laboratory. |
The Laboratory is where you can get enhancements for your Character, Car, Weapon, or even Justice Gauge. These four categories are broken down in the image below with a table highlighting what They are, the Cost, and What they do.

Position | What is the Upgrade | What is Does | Cost |
A1 | Rapid Reload | Reload Speed Increased by 10% | 1 Token |
A2 | Heavy Weapon Specialist | Overheat of Heavy Weapons Reduced by 10% | 1 Token |
A3 | Sure Shot | Accuracy Increased Causing Extra 7% Ranged Damage | 4 Tokens |
A4 | Lightning Reload | Reload Speed Increased by 20% | 6 Tokens |
A5 | Heavy Weapon Hero | Overheat of Heavy Weapons Reduced by 20% | 6 Tokens |
A6 | Crack Shot | Accuracy Increased causing an Extra 15% Ranged Damage | 8 Tokens |
B1 | Dislodge | Increases Enemy Shake-Off Proficiency by 10% | 1 Token |
B2 | Ram Lord | Increases Damage Caused by Ramming by 7% | 1 Token |
B3 | ECU Super Tune | Increases Acceleration and Top Speed of all Player Driven Vehicles by 7% | 4 Tokens |
B4 | Ram King | Increases Damage Caused by Ramming by 15% | 6 Tokens |
B5 | ECU Ultra Tune | Increases Acceleration and Top Speed of all Player Driven Vehicles by 15% | 6 Tokens |
B6 | Above The Law | No Loss of Justice for Collisions with Civilians | 8 Tokens |
C1 | Fighter | Increase Melee Proficiency by 7% | 1 Token |
C2 | Long Jump | Increases Maximum Jump Range by 8% | 1 Token |
C3 | Kevlar Armour | Increases Toughness by 10% | 4 Tokens |
C4 | Brawler | Increase Melee Proficiency by 14% | 6 Tokens |
C5 | Ultra Jump | Increases Maximum jump range by 16% | 6 Tokens |
C6 | Dyneema Armour | Increases Toughness by 20% | 8 Tokens |
D1 | Ramming Orders | 6% More Justice Awarded for Ramming Enemies | 1 Token |
D2 | Scales Of Justice | Justice Quota Increased by 10% | 1 Token |
D3 | Jumping Focus | Justice Jump Slowdown Increased by 15% | 4 Tokens |
D4 | Clampdown | Arrest Justice Increased by 6% | 6 Tokens |
D5 | Extreme Justice | Justice Quota Increased by 20% | 6 Tokens |
D6 | Law Lord | All Justice Awards Increased by 12% | 8 Tokens |
![]() | How Hard Can It Be? ![]() Complete a Challenge. |
Challenge missions are available once a mission is completed, Simply go into the Challenge portion of the Main Menu and pick which available challenge you would like to undertake. Below is a reference for you:

For this trophy all you need to do is complete a mission in this mode to earn the trophy, Any mission you have already completed, as previously stated, works for this but below are the missions, with the condition.
Act 1 Missions
Mission | Condition |
The Big Day – Challenge 1 | Ram the Vehicles before the end of the Challenge |
The Big Day – Challenge 2 | Defeat Billy Wilde within the time limit |
Scum and Cross Bones -Challenge 1 | Get to the end of the challenge before the time runs out Do not collide with any scenery |
Scum and Cross Bones – Challenge 2 | Destroy the enemy vehicles before the time runs out You are not allowed to jump Do not collide with any scenery |
Science in Motion – Challenge 1 | Defeat the Convicts bus before the timer runs out You are not allowed to jump |
Science in Motion – Challenge 2 | Destroy the enemy vehicles before the time runs out Extra time is awarded for each enemy eliminated |
Highway Robbery – Challenge 1 | Protect the recruit until the end of the Challenge |
Highway Robbery – Challenge 2 | Survive the ambush until the end of the challenge Do not hit any civilians You cannot regenerate health with justice Get to the end of the challenge before the time runs out |
Achieving New Heists – Challenge 1 | Follow the vehicles to the end of the challenge Do not hit any civilians Do not hit any enemies |
Achieving New Heists – Challenge 2 | Ram the vehicles before the end of the challenge You are not allowed to jump You are not allowed to fire your weapon |
Half-Life Hijack – Challenge 1 | Defeat all the enemies Do not let any allies die |
Half-Life Hijack – challenge 2 | Defeat the male Striker Twin within the time limit |
Act 2 Missions
Mission | Condition |
Cold War Crisis – Challenge 1 | Destroy the Enemy vehicle before the end of the challenge You are not allowed to jump |
Cold War Crisis – Challenge 2 | Defeat all the enemies within the time limit Headshot Kills Only You are not allowed to use enemy weapons Takedowns disabled |
Marina Mayhem – Challenge 1 | Defeat all the enemies within the time limit Extra time is awarded for each enemy eliminated You fail if you run out of ammo |
Marine Mayhem – Challenge 2 | Destroy the enemy vehicles before the end of the challenge You are not allowed to jump |
Fire-Fight! – Challenge 1 | Ram the vehicles before the end of the challenge You are not allowed to jump |
Fire-Fight! – Challenge 2 | Defeat Billy Wilde within the time limit |
Catch 22 – Challenge 1 | Defeat all the enemies within the time limit |
Catch 22 – Challenge 2 | Destroy the enemy vehicle before the end of the challenge You are not allowed to jump No “Brute Force” Justice Bonus |
Bombs Away – Challenge 1 | Get to the end of the challenge without scaring Billy Wilde |
Bombs Away – Challenge 2 | Ram the vehicle before the end of the challenge You are allowed to fire your weapon |
Trained To Kill – Challenge 1 | Get to the end of the challenge before the time runs out You will not receive new weapons from enemies A single shot will eliminate an enemy Justice is disabled |
Trained To Kill – Challenge 2 | Defend the train driver |
Act 3 Missions
Mission | Condition |
Everything Must Go – Challenge 1 | Capture the enemy vehicles before the end of the challenge You cannot regenerate health by using Justice |
Everything Must Go – Challenge 2 | Destroy the enemy vehicles before the time runs out Justice Rockets Disabled Extra time awarded for each enemy eliminated |
A New Quarry – Challenge 1 | Get to the end of the challenge without scaring the grunt |
A New Quarry – Challenge 2 | Avoid the borer until the end of the challenge You are not allowed to regenerate health with Justice |
Summit on the Summit – Challenge 1 | Get to the end of the challenge before the timer runs out You are not allowed to jump You will fail if you hit a civilian Do not collide with any scenery You cannot brake |
Summit on the Summit – Challenge 2 | Capture the enemy vehicles before the time runs out You cannot regenerate health by using Justice |
Jamming Session – Challenge 1 | Reach the destination before the time runs out You are not allowed to perform takedowns Extra time awarded for each enemy eliminated Headshot Kills Only Justice is disabled |
Jamming Session – Challenge 2 | Destroy the objective before the time runs out |
Hell Hath No Fury! – Challenge 1 | Defeat all the enemies within the time limit! Justice Rockets Disabled |
Hell Hath No Fury! – Challenge 2 | Defeat the Warlord Lieutenant before the end of the challenge! You cannot regenerate health by using Justice |
Loose Ends – Challenge 1 | Ram the vehicles before the end of the challenge You are not allowed to jump You are not allowed to fire your weapon Do not hit any civilians |
Loose Ends – Challenge 2 | Destroy the enemy vehicles before time runs out |
Swampland Showdown – Challenge 1 | Defeat all the enemies within the time limit |
Swampland Showdown – Challenge 2 | Defeat Lockjaw within the time limit You cannot regenerate health by using Justice |
Ball Breaker – Challenge 1 | Defeat all the enemies within the time limit You cannot perform Takedowns You must perform headshots only You cannot regenerate health by using Justice |
Ball Breaker – Challenge 2 | Get to the end of the challenge without taking any damage |
Act 4 Missions
Mission | Condition |
Coastal Countdown – Challenge 1 | Get to the end of the challenge before the timer runs out Do not collide with any scenery |
Coastal Countdown – Challenge 2 | Destroy the missile launchers before the time runs out Extra time awarded for each enemy eliminated |
Grand Theft Astro – Challenge 1 | Get to the end of the challenge before the timer runs out Do not collide with any scenery Your vehicle will constantly accelerate |
Grand Theft Astro – Challenge 2 | Defeat all the enemies within the time limit Headshot Kills Only You cannot perform takedowns |
Runaway Train – Challenge 1 | Get to the end of the challenge before the timer runs out Do not ram any civilians Do not collide with any Scenery |
Runaway Train – Challenge 2 | Defeat Ed Pincher within the time limit |
Dam Busters – Challenge 1 | Defeat all the enemies within the time limit! Destroy the enemy vehicles before the time runs out Justice is disabled |
Dam Busters – Challenge 2 | Get to the end of the challenge before the timer runs out Do not collide with any scenery |
No Mercy – Challenge 1 | Protect the recruit until the end of the challenge Justice is disabled |
No Mercy – Challenge 2 | Destroy the enemy vehicles before the end of the challenge Extra time awarded for each enemy eliminated Justice is disabled |
Death From Above! – Challenge 1 | Follow the vehicles to the end of the challenge Do not ram any civilians Do not collide with any scenery |
Death From Above! – Challenge 2 | Defeat the Warlord General within the time limit |
Act 5 Missions
Mission | Condition |
Separation Of Power – Challenge 1 | Ram the vehicles before the end of the challenge You are not allowed to jump |
Separation Of Power – Challenge 2 | Get to the end of the challenge before the time runs out Do not collide with any scenery Do not ram any civilians You fail if you drive off-road for over 5 seconds |
Viper’s Venom – Challenge 1 | Defeat all the enemies within the time limit Justice is disabled You fail if you run out of ammo |
Viper’s Venom – Challenge 2 | Defeat all the enemy vehicles before the end of the challenge Extra time awarded for each enemy eliminated |
Critical Condition – Challenge 1 | Get to the end of the challenge before the time runs out Your health will constantly be draining You are not allowed to jump You fail if the Chief dies |
Critical Condition – Challenge 2 | Defeat all the enemies within the time limit Extra time awarded for each enemy eliminated |
An Eye For An Eye! – Challenge 1 | Destroy the objects before the time runs out Justice is disabled |
An Eye For An Eye! – Challenge 2 | Defeat Decker before the timer runs out |
![]() | Just like the Old Days ![]() Complete a case in Bounty Mode. |
Please refer to Star Player for more information.
![]() | Star Player ![]() Collect 25 Stars in Bounty Mode. |
Stars are awarded for playing missions in Bounty Mode. The Higher the Difficulty the more stars you will earn. Each mission has 9 stars up for grabs, out of those 9 you can earn three per difficulty. This means playing on Casual will get you 3 stars while playing on Hardcore will earn you all 9 for the mission. The missions are just the missions you played through in the main campaign, with no differences. Even playing on Hardcore it isn’t much harder if you played on Casual in the main story. All you need to do is earn a total of 25 Stars to spend at the shop on bonuses. Refer to Spending Spree for information on what you can buy.
Ideally, you would aim to complete all your missions in Hardcore mode as this will limit the grinding and amount of missions you need to complete to get the amount of Stars. The breakdown below highlights a way to get the required stars.
- Casual Mode:
- 9 Missions
- Experienced Mode:
- 5 Mission
- Hardcore Mode:
- 3 Missions



You might notice that it prompts a score for the highest Star Amount. Where it is true that this is a factor, the author didn’t have any trouble meeting the star total that was needed. That’s not to say that its easy to get the score, it’s just something that you will probably get naturally as you work your way through getting the 25 stars you need for this trophy.
![]() | Spending Spree ![]() Unlock 10 things in the Shop. |
The shop is accessed through the Main Menu and is the second to last option (5th Option down). Below is an image for Reference:

All you need to do is earn Stars that are awarded in the Bounty Mode to buy things in the shop. The cheapest thing is 1 Star, for the Star Player you will need 25 Stars, which means if you can achieve that trophy you will have enough Stars to get the things in the shop for this Trophy. Below is a list of everything you can buy in a category breakdown.
- Cheats
- Super Cheats
- Pursuit Force
- Viper
- Convicts
- Raiders
- Syndicate
- Warlords
- Boss Vehicles
- Action Music
- Movies
All the categories have something that is useful like Vehicles to use, movies to rewatch or even cheats, which disable trophies like the first game. Because there is no real way to illustrate what is what, this was the best way to highlight things, below is a reference image.

As the image above highlights, there are 9 items per panel, and the cost of the item is in the bottom left corner. On most of the panels, you will find them costing from 1 Star to 6 Stars as broken down in the above image. However, there is one panel that is broken down differently, which is the Super Cheats, below is what they are broken down like.

As the above image highlights, it is still broken down as 1 Star but its highest is 7 Stars. Another difference is that it only has 8 items.
![]() | Lost the Plot ![]() Fail any case. |
Like the first game, you are asked to actively fail a case, which can be difficult if you use the rewind function when things start going back. However, with this game, you only need to get the Case Failed Screen which shows the second you die/ you run out of time/ your allies die, Basically, when the condition is failed you get this trophy. There is nothing hard about it, and there are some Act 5 missions that you will probably get this one naturally.