RiMS Racing Review

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    Looking for a comprehensive RiMS Racing Review? We’ve got you covered! Motorbikes, high-speed thrills, and the chance to become the RiMS Racing Champion. Here is our RiMS Racing Review.

    Developed by Lunar Great Wall Studios, this racing game really deserves a chance to shine. Both a relaxing racing game and a vastly complex simulator for Motorcycle engineering, RiMS has something that almost everyone can enjoy, be it the thrill of racing or the enjoyable adventure of customization to your bike.


    So I’ll level with you, RiMS racing is a racing game. The aim of the game is kind of in the title, racing. While that is true, it is not completely accurate. There are a total of 70 events that you can see in season 1, which is more than enough to keep you busy. These events cover a vast variety of areas, from training events to championship courses, including races, both 1 on 1 and contender races, and even manufacturer events.

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    RiMS Racing Review - Motorbike Stand

    Out of all these events, there are a lot of factors not just the highlight of the event. Personally speaking, training events were the best while the manufacturer event felt bad. The main reason for this was because the training events teach you important aspects of how to play the game and make the most of the game, barring guesswork. On the other side, there are the manufacturer events where you need to pick a bike you don’t own and race it against the timer completing the allotted laps, and becoming a podium earner to unlock the bike. This might not be totally true but this was the best understanding I grasped. There are competitors within these events but they are also racing the clock so it’s not fair to say they play a role in the race. They do however play a role in the end result.

    While the game, at times, feels like a riding simulator coupled with a mechanic simulator it’s really rather good. Although I played the PS4 version of the game, and I wish I had tried the PS5 to see if the Heptic Feedback made racing more interesting, this was not the case with the PS4.

    Mechanics, Graphics, & Technical things

    Mechanically the game plays incredibly well and makes you think you are a motorcycle rider and contender for the world championship. Overall we can split it into two sections, the first is how you play the game, and the second is the menu system.

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    The menu is where the power of the game functions in this author’s opinion. This is because without this system, the game, while it still works, feels like it falls apart. While it is difficult to actually explain this, it’s better to think of it like this. You need the right parts to make the setup work. Without the fine tune of components and even a rudimentary understanding of motorcycle mechanics, the game is hard to play. It took this author nearly 5 hours, or longer, to understand even the fundamentals of the game subsystems… just so I could keep the bike vertical and the rider from taking a nosedive. Honestly, seeing the trailers for the game was enough of an incentive to make me want to play, but handling the game is an incredible challenge.

    Graphically, the game is incredibly real, especially when you end up lying on the ground for most of the time. Personally, the racing aspect of the game, from my point of view, was realistic enough considering I spent most of my time off the bike, however, the aspect that was more interesting was the workshop. I have chosen this as the focal point of the graphics because you get control of nearly every part of the motorbike to customise. I really enjoyed the QTE of disassembling and reassembling the bike. It’s like the developers give you the experience of being a mechanic and the rider, all together in a nice enjoyable package.

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    Finally technically based things that are within the game, these, for RiMS are the parts of the game that you as the gamer need to feel your way around. Things like the modifications to the bike systems before a race, TCS, AW, and EB. Honestly, these still go over my head on how to keep the motorbike racing thrilling but they are super important to make the experience of racing work.


    In conclusion, as much as I enjoy the game and find it a thrilling and different change to the action/ adventure, horror, or FPS-style games I normally gravitate to play, RiMS is definitely not a “beginner” friendly racer. This, on its own, makes this nearly a chore to play at first, and grasping the core of the game can be a really big challenge. While this would deter a lot of players, even if they like racing games, it’s worth a look and if you are a PS Plus Subscriber you can even get a 2-hour trial of the game, which would be enough to get your feet wet.

    Mechanically, and Graphically I would recommend it alone because of the unique experience the game provides, however, with needing to have a solid grasp of how the bike would function within a race makes this a complicated way to play a game. Let me put it to you, if you drive, would you do all the mechanical work on your car if you have no knowledge of the area, (if you are not a mechanic basically)? The answer should be no as you are more likely to do more damage to your vehicle than good. There are exceptions to this of course like changing wheels, but you wouldn’t tune your engine or replace the exhaust… well at least no smart person would attempt something like that.

    Finally, before closing off, I want to take a moment to bring attention to the control scheme. I have personally found racing games as an unnatural feel for a gamepad. That being said there are not many alternatives to your typical controller within decent price ranges, and having a custom controller for a racing game seems a little overkill if you only enjoy them once in a while. That being the case I do think that RiMS would work best on an arcade-style peripheral. This is going back some, and a few places still have them but I digress, back when arcades were big-packed places with gaming as far as the eye could see, there were peripheral controllers like light guns, cockpit rigs and, yes you guessed it, bikes. I personally feel RiMS would work perfectly with this system as I found myself leaning into the corners when riding as if to mimic the effect, like it would do anything for real right, but everyone has experienced this and it’s a natural part of gaming. This brings us back to the controller, the controller is how we interact with the gaming world, and it needs to feel natural in how we interact, and sadly the gamepad did not make this connection for me.

    Looking for more reviews to read? Be sure to visit this page and discover a wide range of informative and insightful reviews. Don’t miss out on the opportunity to gain valuable insights and make informed decisions.


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