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    SaGa: Emerald Beyond Preview

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    Set in the backdrop of Final Fantasy, the Saga series has a long history. Developed by and published by Square Enix the game really has a fantasy vibe, although different from Final Fantasy. To call it a spiritual successor or the aforementioned franchise might be a stretch, however. Here is our SaGa: Emerald Beyond Preview.

    Having only heard of the name in passing and not to actually play the game before this incarnation I was both pleasantly surprised and disappointed, and here is why.

    SaGa: Emerald Beyond Preview - Characters

    Graphically, mechanically and narratively the game is a marvel and it’s easy to see how it’s survived this long. From the second the Gameplay started and I took control of my character I started having a blast. The combat was easily an impressive change and the one aspect that leaped out at me. The reason for this was because of how it works, instead of how turn-based games work, Saga, utilizes a strange method of, for lack of a better term, Attack Points. These Attack Points aren’t per character but per turn. This means that you only have a certain amount of attacks based on the amount of points you have. If an attack takes 2 you will use 2 of your overall Attack Points that turn. Although simple in concept and implementation it was surprising how much I found I needed to strategically assess each turn to make the best out of the system.

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    While this was the best bit, I found the constant Exposition of how the game world works and plays out rather irritating. I would like to state I’m no stranger to this kind of game, I mean I really enjoy Yakuza and Kojima games like Metal Gear and Death Stranding. In all these games exposition, and explanation of the story of the game is core, however, in Saga Emerald, it kind of made this seem boring and off-putting.

    One nice thing was the Exploration sequences, which is where you can use the Emerald power to locate where you are going next. This is highlighted by Green threads shooting off the player’s character and highlighting the path that needs to be taken. This Exploration mode is changed depending on the World that you are in. For instance, the “Overworld” plays like an adventure game in a more or less third-person way, whereas the “Witches” World is an isometric angle as seen below.

    Overall the demo was nice and, on some level, I look forward to playing the game, despite the heavy exposition. While the demo whets the appetite for more it feels like there is a lot of information presented in the demo, while this isn’t a bad thing it feels like you are bombarded with information then it drops off to just being the story.

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    Looking for more reviews to read? Be sure to visit this page and discover a wide range of informative and insightful reviews.

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