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    Stellar Blade Preview

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    So everyone has heard of the upcoming female protagonist in a post-apocalyptic Earth Video Game, right? No, well we have you covered with a Stellar Blade Preview, exclusive to PS5.

    Stellar Blade Preview

    Developed by Shift Up and published by Sony Interactive Entertainment, this hack-and-slash epic featuring the humanoid protagonist Eve will have you wanting more. Firstly if you have ever heard of the PS3 era game Bayonetta you will want to take a look at this gem. First impressions put us in mind of the game and it’s easy to see why. Both games feature a female protagonist in the form of a skin-tight suit, Bayonetta has strange powers, whereas Stellar Blade has a Devil May Cry take to the combat, probably more so than the famed demon hunter himself. Secondly, and I personally never took to Bayonetta because of the whole PS3 era, Stellar Blade gives off the same vibe. This means, in short, that you could call it a reskinning of Bayonetta, however, it is so much more. Bayonetta is an Action-based game, there isn’t much to question that, Stellar Blade on the other hand feels like an action-oriented RPG which is Souls-Like. This might be a lot to take in but let’s break it down. Soul-Like game’s key concept, past how brutal they are, is that resting at a safe zone will reset the world, barring bosses, which Stellar Blade does. Every time I rested or respawned from a stupid mistake I noticed the enemies had returned, so I would call this a soft Souls-Like, much like Darksiders 3. Combat also feels like Souls games where you only block income attacks from the front, true lots of games do this, Yakuza, and Assassin’s Creed to name two series that utilise this vulnerability from behind or side system.

    It could be argued that the demo is short however it’s as long as you would like it to be provided you don’t go and fight the boss at the top of the car park. The demo starts off with some starship laying siege to Earth and looking like they get decimated. Shortly after you take control of Eve and learn the basics on the beach of Earth’s American Continent. Being introduced to some low-ranking enemies before being dropped into a boss fight and being one of the only 2 survivors of the assault. Beating this brute makes you think that the end of the demo is at hand with the title starting up, but you would be mistaken as it’s just the start. Picking up after the title shows Eve is on a ship with whom is presumably a surviving human named Adam. Together you make your way through the environment learning some more basics on how the game works and battling new enemies. Upon reaching the Car Park you find a supply camp and progressing onward you will encounter the boss. Fighting this guy isn’t too bad, and is the perfect enemy to put all you learned to the test, as once this battle is done you will end the demo and have to wait until the 26th of April to play more.

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    The gameplay and graphics are amazing. DMC 5 managed to blend this kind of crazy realistic art with an insane stylistic combat system so perfectly, but now Stellar Blade may just have taken that honour. It has a lot going for it other than this, like the hero, the enemies and interesting mechanics. Eve as a protagonist doesn’t seem much from the start as she’s wounded and seems the most reluctant to charge into battle out of all the fighters, granted, you only meet 1 however. As you progress through the decaying city you see that this is actually starting to become a strength rather than anything. Remembering Strategically approaching situations is a viable option, not just a gamer strategy. All of the enemies are interesting however I want to pay some special attention to the uniqueness of boss enemies in how they work. While some of the low-ranking enemies feel really generic, looking at the Creeper, some spider-like enemies. There are three boss-rank enemies in the demo, the brute at the end of the deployment, the Abaddon on top of the car park, and the Stalker in the Boss Encounter which unlocks after the demo is completed. Bosses in games almost always provide a unique experience but Stellar Blade made me think I wasn’t going to make it through, the same as in a Souls-Like. Finally, we want to talk about the mechanics. This is a pretty broad subject, since so much falls under mechanics not just what we want to address. Although it’s been going around online we wanted to highlight the “Jiggle” mechanics. Where this is a small part of the character of Eve, actions do present a physics-based response from movement, like climbing a ladder, locomotion, and jumping. Personally, I think the physics simulation of the hair and cloth of her deployment suit is incredible, even if it doesn’t simulate collision events with her all the time.

    To Conclude Stellar Blade was an incredible demo, I am looking forward to the full game when it finally launches on April 26th. As an added bonus the Demo’s progression is meant to be built on once the full game launches, meaning whatever you achieve in the demo it will be translated over to the full game letting you start from where the demo cuts off. This slight bonus is yet to be seen if it will hinder player progression into the game, Trophy support or even the experience. This author hopes it won’t as the experience from the Demo makes the game a highly anticipated release. There was so much packed into the demo, like what we can only describe as collectables to the Water system, and even upgrading.

    Looking for more reviews to read? Be sure to visit this page and discover a wide range of informative and insightful reviews.

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