Super Mario Bros.: The Lost Levels is the sequel to Super Mario Bros. that got released in Japan as Super Mario Bros. 2, but didn’t originally release in the West due to the difficulty of the game. Here is our Super Mario Bros.: The Lost Levels Review.
The game is developed by Nintendo R&D4 and published by Nintendo, This version was originally released on Sep 13, 1985, for the Nintendo Entertainment System but has been ported over to the majority of Nintendo platforms. It’s currently also available on the Nintendo Switch Online NES Service, this is also the version I played to review the game.
Comparing The Lost Levels to Super Mario Bros., there is a major boost in difficulty and it introduces a lot of elements that make levels unneeded hard. I get that it’s needed to do something different, but this is a crazy amount higher that is just not needed, the main game was already great as it was. This also made this game a lot harder to enjoy at times, just because I got stuck on some parts for multiple minutes either not knowing what to do or having to try making the same jump 100 times. Luckily I had the rewind feature that made it at least a bit easier, but even then it ended up being annoying at times.
The story is more or less the same, but it does add a 9th world that is just a bit of randomness with a combination of everything the game had to offer. They did include some new gameplay features such as annoying invisible blocks, annoying mushrooms that take you out instead of growing you, vines, and wind. The vines and wind were actually a nice change to see, but it didn’t get used as much as I would have liked.
In a lot of ways, it’s the same as the 1st game, but just not as fun and a lot more frustrating, things seem impossible a lot of the time and without the Nintendo Switch Online rewind feature, i would have never even tried to get past the 2nd world, because there it starts to get crazy while the 1st level already just puts you right into the action.
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