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    Yakuza 6: The Song of Life Review

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    Kiryu somehow gets dragged into drama once again, this time he will travel to Hiroshima with a new and unexpected partner… A baby. Here is our Yakuza 6: The Song of Life Review.

    The game was developed by Ryu Ga Gotoku Studio and published by Sega, it was originally released on December 8, 2016, for PlayStation 4 in Japan, but was released in the rest of the world in 2018, and even later for PC and Xbox One.

    Yakuza 6 was Kiryu’s final mainline game in the spotlight, and the game does feel like a big send-off at times the story of the side of Kiryu is absolutely amazing, but the story and the bad guys are not great, and for sure the least interesting part of the game. That does not mean that bad guys are all bad, the leader of the Korean mafia and one of the new bad guys in Tojo are absolutely amazing, but all the stuff around them and that is more important than them are just not that interesting. I felt like they showed off the cards too early, the mystery was gone a lot quicker than the majority of other Yakuza games, it doesn’t matter that much, but those twists at the very last second of the game always made the other Yakuza games a lot more fun.

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    They went all out with the voice action, every small sub-story and thing was voice acted out this time, this was also both a good and bad thing because before, when you didn’t like a substory, you would just go through it quickly, but now that its voice acted, I felt like I had to listen to the whole thing and treated it as more important. But also the quality of the substories was not as good as well compared to the other games. There were still some amazing ones, like the mascot missions, but some just felt a bit more rushed and boring. A lot of the sub-stories were also attached to mini-games this time, making the number of real sub-stories feel even lower.

    All the new characters that are introduced are a blast, even baby Haruto is such a good addition that totally changes the way the story is. The baby is a bit of a hindrance in the gameplay at times, but luckily you dont have to deal with carrying him around all the time, it’s only for about 2/3 chapters for only a part of it. The Hirose Family is also a blast to get to know, while you might be at odds in the beginning, after you finally do click with them, it’s such an enjoyable group of people to have your back.

    The sub-stories have been lowered to only 50, and while it wouldn’t matter most of the time, the majority of them are attached to things like the spear-fishing minigame, baseball, and the cabaret club, something the other games also did, but they had more sub-stories, so you didn’t notice it much, but because it’s so much here, it’s a bit more boring to go through. The new side modes are great, I didn’t like the clan mode from Yakuza Kiwami 2, but here, they reinvented the game and made it just perfect.

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    This is the 1st game besides Kiwami 2 that is made with the Dragon Engine, so a lot is very different compared to Yakuza 5, and everything they added really made the game feel modern. There aren’t loading screens anymore after going into a store and everything flows together seamlessly. With the improvements of the new engine, it really feels like a more modern game that the previous titles just miss. Something I noticed that changed is the fewer quick-time events the game has this time in the cutscenes and mid-battle against bosses, it used to do a lot of extra damage, but this time during the basic extreme heat function you can do a quick-time event instead.

    I love Kamurocho, but this time the city feels a lot more boring and one-sided. I felt like I kept seeing the same spots over and over again and that places on the map were just not used at all. Even the new Little Asia didn’t really have anything going for it despite how cool it looks now, the only time you really spend time there is 2/3 times for the story. The new city is amazing, it feels like its own thing and unlike all the other locations we had before. I’m now used to seeing all the bright lights at night in Kamurocho and some other cities, but this low-class town is something that was pleasantly surprising.

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    Looking for more reviews to read? Be sure to visit this page and discover a wide range of informative and insightful reviews.

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    SUMMARY

    The game is absolutely peak Yakuza, but at the same time also a bit of a let down, everything gets revealed pretty early and the absence of Majima is also a bit of a bummer

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    The game is absolutely peak Yakuza, but at the same time also a bit of a let down, everything gets revealed pretty early and the absence of Majima is also a bit of a bummerYakuza 6: The Song of Life Review